Do You Need Combat in your Games?

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4 Responses

  1. Scopique says:

    I like a game that engages me, and that usually ends up being one where I have to take a long view of the goals. Like building games (Cities: Skylines or Banished). Other games like Rome: Total War also have building, but also rely heavily on the idea that someone is going to want to take your stuff…and I’m not a fan of that.

    But for a lot of games that have combat AND… the AND is usually an afterthought. Combat is pretty easy to model, and easy to grasp, so I can see why combat is the focus of a lot of games. Crafting or other ancillary systems in MMOs, for example, aren’t full featured enough to keep my interest, so I usually find myself just blowing things up.

  2. Andrew says:

    I don’t need combat in game but I play a lot with combat. I like Sim City lots. In fact…there are mobile games that involve city building that I wish there wasn’t combat. I just want to build a cool city and be left alone.

  3. Sylow says:

    I recently played through “The Park”. The game is completely free of combat, but still a great experience. Outside of that one, all of the games I currently play have combat, although I know that I also enjoy games without. (In some way I wouldn’t mind Civilisation without combat, but it’s simply part of the game. )

    Anyway, while the first mentioned “The Park” is a perfect example on how to make a great game with interesting story and dense (although very grim) atmosphere, it’s also quite hard to make such a captivating game, while it’s much easier to build some combat mechanics which keep the player busy. Thus cost efficiency enforces that most games we see center around combat.

    That all being said, I also have to admit that I do enjoy combat games, it’s not like I am a gaming-pacifist who is forced to play games with combat.

  4. Akely says:

    There are probably way more games without combat that one can think if initially. My personal favorite is Kerbal Space Program.

    I can’t say I ‘prefer’ combat or not. My favorite games (EVE Online and Kerbal Space Program) only have space in common. Apart from that they are extremely dissimilar. In eve I’d say I dabble more in Player vs Player combat more than running missions. At least time wise.

    The years best game for me, Life is Strange did not have combat in any traditional sense. But the few situations in it that did contain violence where very powerful.