What Keeps You in a Game?

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4 Responses

  1. bhagpuss says:

    Sometimes it’s fairly easy to tell why I’ve dropped a game cold. In ArcheAge it was one of the reasons you gave: “If I was ever at the cap for labour I felt as though I was wasting it, and that I must log in to use it up “. That was exactly what happened, except it hit me the very moment I filled my labor bar for the first time. I logged out with it full and never logged in again because I knew that from then on every session would involve me making decisions on what to do with that labor and I’m really not big on having to make decisions.

    I had to think quite hard about whether to stop playing FFXIV but in the end it was another of the reasons you list that made my mind up: Forced Grouping. FFXIV is a good MMO but any MMO would have to be a LOT better than that for me to put up with forced grouping. That’s a mechanic that should have died a decade ago – indeed I thought it had. I would probably go back to FFXIV if they removed the requirement to group to progress the personal story or removed the requirement to do the personal story to progress the character. Otherwise, not worth the hassle.

    Most times though I stop playing an MMO because something more interesting comes along and distracts me. Those MMOs I could pick up again any time and often do.

  2. pasmith says:

    @Bhagpuss:

    “I would probably go back to FFXIV if they removed the requirement to group to progress the personal story or removed the requirement to do the personal story to progress the character. ”

    An enthusiastic high-five to you! That’s EXACTLY why I quit FF XIV too. If they ever make it so I can advance solo I’ll be back in a flash. I like playing this one on the console and just kind of puttering along, doing my own thing. I totally accept that I won’t see a lot of instanced dungeons if I only play solo, but (as a fairly low level example) making me group with strangers just to get a mount just pushed me away.

    With ArcheAge it was losing my land; once that happened I know if I ever went back it would be to start a new character and just play it as a pure questing game, totally ignoring all the things that make it different (the land ownership and stuff).

  3. Gourdon says:

    The idea of throttling crafting through a mechanic like labor is a must in an MMO. Unfortunately, ArcheAge uses labor as a bludgeon to substantially differentiate between premium and free members and has the low labor cap to push you to log in. I thought that this lesson was already learned with Zynga games like Farmville. If you obligate players to frequently log in to avoid losing production, then you will burn them out. Labor is a must have mechanic, but ArcheAge implements it with the wrong philosophy in mind. It shouldn’t be a game play gating mechanic, but a mechanic designed to replace making a player wait to craft/mine/gather. We don’t play to sit and watch a progress bar move. Having our crafting throttled by labor should make the timers disappear. They are now extraneous. Labor is a better system to accomplish rarity than the limits of player boredom is. Hopefully, a future crafting system will get this right.

  1. June 30, 2015

    […] want to thank Stargrace for her introspective post on the things that keep her in the game. A lot of what she likes in a game are the things that I also like: the things that make the game a […]