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  1. Joao Carlos says:

    If you intend advance the adventuring sphere, a guild is something that make your live easier. You will need group for enter some dungeons and guilds make easier find a group.

    Now, the problem will be find a good guild. Try find a guild that fit your interests.

    Big guilds are good for raiding, but despite all negative propaganda that VSoH had, VSoH isn’t a raid game. Raid have the smae content than soloing, 20%, the game is mostly group, 60 % content is for grouping.

    A more ideal guild for grouping is a middle rank guild and not a big guild. Mostly if the members are from same range of level.

    However, if you are trying mostly diplomacy and/or crafting a big guild can be a good idea. The big guilds will need diplomats (for open the raid dungeons) and crafters (for the stuff). They normally treat the diplomats and crafters very well, including offering resources and money.

    An advice: VSoH have a slow grind. It is not a fast grind like WoW. With 3 spheres, you will advance 3 times slower if you try advance all spheres at same time. My suggestion is pick a sphere around level 10 and start to priorize only that sphere.

    While I like diploamcy a lot, for that reason I decided not start diplomacy. I am concentrating at crafting, with some adventuring level to give me some chances to suyrvive while harvesting.

    Geregor Bedstone
    cleric 13 / armorsmith 17