Cutest Little Chua Ever

Minxes.140321.120538

This past weekend marked the first beta since WildStar has opened preorders of the game, and I was lucky enough to get a bit of time to play. I’ve got a passion for smaller races, so it was no surprise that I created a little Chua to explore the Dominion side with. Chua are genderless, which I find pretty interesting as far as a lore standpoint goes, and come on who wouldn’t be in love with those eyes. Don’t let the endearing face fool you though, my medic is full of crazy ideas and has a wild side (like an animal).

There was an audio glitch that prevented me from playing with sounds on (if you started in the Dominion area I bet you know which one it was) but aside from that I had a great time and I love double jump. I know, what a small mechanic to make such a big deal about, but I really enjoyed bouncing around.

I don’t normally play betas very long because once I’m interested in a game I invest in it and wait for release (chaulk it up to not wanting to spoil things for myself when it goes live) and WildStar is no different. I played, but not a huge amount, wanting to keep things fresh and not burn out.

The details are fantastic.

Happy gaming, no matter where you find yourself!

Posted in WildStar | 1 Comment

Keeping a Vynora Priest Busy

wurm.20140120.1650

 

Priests are great to have around. They cast useful spells, and take care of the deed (typically). Since they can’t improve items but they CAN create items still (they can’t attach items that have multiple steps) it’s a delicate balance of finding out what to work on. What is my Vynora priest working on?

  • Woodcutting
  • Farming
  • Casting spells for Channeling
  • Animal husbandry
  • Hot food cooking

I’m looking to raise my soul depth for better casts, and one of the best ways to do that is through hot food cooking. I don’t currently have a lot of veggies stored up, so I’m thinking about making a WTB post and ordering a few thousand. Vynora is a big fan of woodcutting, and animal husbandry and farming also help raise soul depth (nature skills). Plus these are things that are relatively easy for a priest to work on.

I’m also going to work on making yoyos which means creating shafts and string. A boring task, but again something a priest can do with relative ease. Channeling lets you succeed at casting your spells, and the higher you can raise it, the better. So far I’ve caused a few items to explode, and I’d like to get to the point where I’m not constantly failing. Right now I’m at 32 or so. 40 would be a great level. My casting method so far goes like this:

  • 1-15: Bless
  • 15-40: Opulence
  • 40+: vessel

It’s a really easy way of leveling channeling, although now that I’m at 32 opulence is starting to give less in the way of skillups. I’ve been saving up my gems, and that should help nudge me a bit further, once I get there.

The Fo priest works a bit different as far as leveling goes, but I’m also working on the same basics (minus woodcutting) to raise soul depth. Her channeling is already almost 50, so there’s not too much to work on there at least. One is more than enough.

As always, happy gaming, no matter where you find yourself!

Posted in Wurm Online | Comments Off

It’s a Wurm Online Sort of Life

wurm.20140111.1945

I took Blesse back to Release to work on her latest deed, Bitgum, for a bit. The deed has four mines, one of them being large but there’s still a lot of room for progress. One of the mines is located in the animal pen area, and has copper. Only four tiles had been mined, so I completed a door and then proceeded to expand the cavern. I’m hoping to find more copper there. Ores tend to be regional, so there’s a good chance I’ll find another one or two.

The deed is pretty much ‘done’ but I do want to add a few more buildings to round it out, and complete the dock area. I want to revamp the stables with new gates, and add an area for farming. There is some basic clean up that needs to be done (involves me cutting a lot of trees) and some general tidying up, but the place is looking pretty good. Now that I’ve removed everything that was on the perimeter I’m slowly letting it decay. I could spend time removing it all by hand, but I’d rather just let nature take its course, and keep my tools in good condition (bashing tends to take a lot out of them).

Sadly some neighbours to my West decided to tear up the highway that I used to get to the sea, which is a shame. I’ll have to find a new rout if I want to load up a wagon with ore to bring over to Pristine. It’s just one of those things that happens, and they have GM permission so there is nothing that can be done about it. Bitgum is on the edge of a lake that doesn’t end up at the sea, so traveling over land is my only way of transferring goods.

On the home front, my Vynora priest is back at work on Pristine. I’ve been working up her hot food cooking, praying, working on channeling, and doing other priest related things. I’ll be putting in a small tree farm with that character later on today. The Fo is living with a friend, taking care of animals and doing other “Fo” things. We managed to link up and get a few casts of Lifetransfer done, nothing especially high but since the spell requires linking (120 faith) it is better than nothing at all.

There were some great changes in a patch today that reduce the cast time between spells:

  • Spell cooldowns were removed from Rotten Touch, Bloodthirst, Aura of shared pain, Web armour, Blessings of the Dark, Circle of cunning, Lurker in the deep, Lurker in the dark, Lurker in the woods, Fungus.
  • Casting timer was reduced to 30 seconds for the spells Libila’s demise, Animal’s demise, Selfhealer’s demise, Dragon’s demise, Fo’s demise, Magranon’s demise, Human’s demise, Fo’s touch, Vynora’s hand, Magranon’s shield, Libila’s shielding, Dark Messenger, Courier

These are important changes. The timer between the first group used to be 5 minutes. The timer for casting Courier used to be 2 minutes. I never saw the use for having such long timers, and I think the changes are welcomed.

Hopefully I find more copper today. We’ll just have to see! As always, happy gaming, no matter where you find yourself.

Posted in Wurm Online | Comments Off

A Little of This, a Little of That

wurm.20140213.1502I’ve been diligently working away at my deeds in Wurm Online, though the majority of my characters are currently at a friends deed while we participate in sermons. Sermons are every 3 hours (each priest), and depending on how many premium players are hanging out, you earn more faith each sermon. The point is to try to earn as much faith in the shortest amount of time possible, so that we can cast better enchants. My vynora priest is at almost 60 faith, which I’m very excited about. At 51 faith I was able to start casting circle of cunning and wind of ages, two incredibly popular spells. I also managed to reach 30 channeling, at 40 I’ll start working on vessel instead of opulence, and hopefully as my skills rise I’ll explode less items. I’ve already blown up a few whetstones so far.

In the mean time I’ve been trying to decide what big project I want to work on next. I want to complete the corbita I have sitting on my docks, and I want to begin a knarr after that. Corbita are large boats, and I’d prefer something that has a bit more fluid movement to it. Boat graphics are in the works at the moment, so it’s even more incentive to get going on those.

I’ve spent a few days here and there working on my latest deed, Bitgum. I purchased it not too long ago but the place has required a LOT of work. There were open mines randomly throughout, along with random paths and uneven ground, all of which are my pet peeves in game. I’ve slowly (very slowly) been working on fixing all of that, and have decided to replant a smaller tree farm at my steady home on Pristine. All of that will take place once sermons are done, as we’re only running those a month or so.

All in all, I’m still having a great time in Wurm Online. It has been my steady go-to game for some time now, and I don’t see that changing any time soon. As always, happy gaming, no matter where you find yourself!

Posted in Wurm Online | Comments Off

Third Time is the Charm?

2014-03-09_00001My second village in Banished did just as poorly as the first due to some poor decisions I made in getting started. So far, the third village is doing MUCH better. I’m on year 7, which is the furthest I have taken the game so far – and I know that isn’t very far, but I’m still pleased that the entire town hasn’t died yet.

My only annoyance is that the chickens, especially on high speed, are loud and get bothersome to listen to. I have 66 of them. Anything more gets turned into KFC for the villagers. The trader has stopped by twice, but never with any alcohol which is what I was looking to trade for. I have most of the basics in place, a mine, quarry, school, hospital, added some extra buildings so families could expand past the default homes, and have been working on restoring some of the forest area so that hunters and gatherers have more space to get their work done.

I haven’t personally encountered any natural disasters yet, but I know that’s just the way of the game and it will probably hit when I least suspect it. In the mean time I enjoy the fact that my town is fed, warm, and clothed. Now the key is to expand – but not too quickly, and not so slowly that everyone just dies out.

As always, happy gaming, no matter where you find yourself!

Posted in Banished | 1 Comment