Archive for the “Housing” Category


In all the excitement lately, I completely forgot to mention that my house is complete, and has been for a few days now. It’s really lacking furniture, but I’m working up a carpenter to remedy that issue. The broker prices are just too dear to be paying. I’ve switched Minxes over to my carpenter, and during the days I’ll be leveling her and playing her some. In this first screen shot is the Thestran T5 granite fireplace, some floor pillows to the left, and a little basket I filled with bread and cheese to the right. The flames didn’t come with the fireplace, I actually had to buy them separately from the housing merchant, go figure. Eventually I’ll add a seating area, with some couches and maybe even make a tv of some sort. Who knows. I haven’t seen everything that can be crafted yet to make a decision.

The bedroom area is also the area I keep my chests (filled with raws rares and dusts right now). I wanted a method of disguising those boxes on the right hand side, so I added a few pillows propped up in order to make them look more like a bench then a bunch of chests shoved together. The bed itself is sunk into the wall slightly to hide the headboard (which Idid not like) and is one of the veteran rewards players got to claim from their accounts. It’s the leth one. Oh, I almost forgot. The best part of Vanguard housing? You can move objects by the X Y Z and also the Pitch, Yaw, and something else. Which basically means there’s endless methods of moving items. You can move anything in any direction. Turn it, spin it, mount it on the wall, etc. That’s how I got my pillows propped up to actually look like pillows rather then just having them laying flat.

The desk was also a veteran reward, although right now its location is sorta meh, upstairs out of the way. There’s my 5th chest on it (just a Qalia style one) and a little jug, as well as some books. Eventually I want to build a library of sorts for it. My house can hold 250 items and 5 chests, so we’ll just have to see how the decorating goes.

Each continent has a significant style difference, the Thestran style here is nothing like the Kojani style pictured above. The Qalian styled homes are even more unique, with a very distinctive Arabian flare. I still love the way housing is set out in Vanguard. It’s as though you own a little piece of the game, rather then some zone some place. It does mean things like buying from a person’s home is not exactly a viable option (after all, how do you figure out which house on a plot is theirs? There’s so many of them) but I enjoy it none the less. I’ve built quite a few homes now for guild mates, and I’ve yet to hear any complaints. The rent for this house is 60s a week, a 10g plot (all plots on Kojan are 10g) so it’s a great deal for me. I’ve got 5 40-slot chests in the house, one housing supplies for each tier.

I’ll post more screen shots as I continue decorating, I have plans of a kitchen in the front entrance beneath the stairs, as well as the sitting area by the fire place, and I’m not sure about upstairs yet. A library for sure and perhaps a second bedroom area. Anyone who knows me understands how much of a fanatic I can be about housing! It’s almost a shame that I can only own one house per account.

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Satia glanced around the dismal forest of Eastpoint, her hands hanging limp at her sides. Blast those halflings! Or dwarves.. or whatever they were who’d moved in next door. The swampy muck under her feet could barely be considered grass any more. The log cabin her neighbour had built was leaning to one side. It was time for this Kojani half elf to return to her roots. Thus it was that Satia packed up her meager belongings and moved to Daegarmo Isle, off the coast of Tsangs Tomb, in Kojan. She’d received a letter refunding her the rest of her house payment, and immediately sought out a prime location to build a new home.

After hours of searching, she’d found it. Located on the top of a giant hill, with the island below her, she could gaze at the other homes as the sun rose (if the sun ever came out, so far she’d seen naught but rain). Crafting was just out her backyard, and a Pegasus vendor sat close by. Ah yes, now THIS would be home. She figured the last limestone house was a little small. Her eyes settled on the plot of land. Granite, that’s all that would do here. Besides, looking to her left was the intimidating guild hall of some clan. There was no way she could compete with that, but she didn’t want to be one of those run down shacks, either.

The construction of the home would be slow going. It’s requirements were greater then the previous. 220 Kojani granite housing bricks, a kojani skarn cornerstone, 22 juniper mortar (which the vendor kept in steady supply), 80 shingles, 100 prime panels, 50 prime beams, 15 mithril fasteners, and 15 vielthread window coverings. Oh yes, this would be quite the project.

What a huge difference between the size of a house, and the size of a guild hall. I’m still proud of my little plot, nestled on the hill. Along the backside of it is the crafting area, a little climb down. There are ruins on the island, and it’s got plenty of character. Most of the plots have been there a while, their homes completely built. I imagine that this one’s owner must have moved on to greener pastures, or maybe their business fell through, allowing the plot to come back up for sale.

Feel free to visit. Chances are I’ll be on the island, crafting, getting my Kojan faction (I need 5,000) in order to learn my brick and cornerstone (and shingle) recipes. That’s the difference between a 2.5g and a 10g plot (no offence to Borgio, who bought the old plot I owned). 10g is close to pretty much everything. Much prettier, and a good excuse to build a T5 house. It was a pain to take everything out of the house though, and store it some place. That includes everything inside of my chests.

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My two story thatch roof house is finally completed! I don’t have time quite yet to write about the process, but wanted to stick up some quick screen shots. I’ll post more tomorrow.

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I’m one step closer to being able to complete my house. Yesterday I hit level 31 crafter, which was a huge deal to me. It meant that I could go about learning new recipes once I’d completed the continental quests (the thestran one sent me to Konarthi Point, which is a quaint fishing village on the far east side of the continent, to study a ship there and uh.. make clubs from wood) it also meant I could learn beams, panels, and bricks (and shingles if I get the 2,000 faction required for kojan) for housing. The only down side to this is that at this level I can only make those one at a time. I need 200 limestone bricks, 60 panels, and 30 beams. In a few more levels I’ll be able to make these 5 at a time- or if I’m really lucky I can buy / farm a manual that will let me craft these 10 at a time. Now that would be a blessing. I’ve got about half of the supplies I’ll need, but my harvesting is too low to obtain them myself. A guild mate has been generous enough to donate spare supplies, and the rest I’ll buy from broker (about 2g a stack, and a stack in VG is 20) which is still cheaper then the 18g a stack the finished product is going for right now.

Most people (I’ve learned) don’t bother with a T4 house (which is what I’m creating) but I’m not sure how long it will take me to get to T5, and I’d really like a house now. Impatient? Yes, slightly.

Yesterday was also a good day for crafting in the fact that I found two silver masterwork sigils. I need 8 (well, now 6) to buy one single recipe for my tier. There are four or five upgrade recipes each level to purchase. It’s going to take me quite a long time in order to get any of them, unless I happen to be lucky enough that I find a gold sigil, which allows you to buy any one recipe, you don’t need 8. Most people save those for T5 though. When you’re one tier above the recipe, it costs 6 sigils, two tiers above, it costs 4. I’d really love my jewelry upgrade as well as my weapons of course. Luckily enough the stone focus upgrade is tradeable, and cheap on the broker.

As far as adventuring goes, I’m completely lost. I’d like to find some (a lot) of quests that I can solo or duo with my adventure team, but Vanguard does a very poor job of leading you around. I did a few quests for TK, but the rest require a group (and it’s so crowded there it makes everything four times as long and difficult to complete) so if anyone has some suggestions on where to go to quest through the rest of the 20’s (I managed to hit 27 last night, Growlius landed himself 26) I’d love some help in figuring it out.

GU4 is do out on March the 4th. I’ve got mixed feelings about this one. The helmets are a good thing, loosing face choices is bad (I spent an hour choosing how my characters would look, to reduce that no matter what the new options would be would bother me I’m fairly certain) the node changes I’m happy about, dust changes also happy about. The new flying mounts will give people something to do- happy about that as well. Uping the sigil drop rate slightly I’m indifferent about, not sure it’ll make that much of an effect depending on how often they’ll drop compared to now. In any case, it should be interesting to see what happens as a result of this update, it’s a big one.

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Yesterday Growlius and I finally finished our Hunter’s League quests. The breast piece that I’m sporting in the screen shot. Yes, I realize that my gloves (as well as my boots) are bright green, and are not exceptionally flattering to this blood mage. I suppose it happens. I’ll change them eventually, maybe. The quest took forever, there were too many groups after the same mobs we needed. I’m glad it’s done, but it leaves me with no idea where to quest next. There are the shadowhound and unicorn mount quests that should be looked at eventually, as well as continuing CIS, but all of that requires a group.

I also hit 26 on Satia, which was great. I managed to do a lot of crafting and hit almost 28 mineralogist. Today, I’ve been busy learning brick styles, cornerstones, and shingles for those Kojan houses that don’t use thatch roofs. In a few more levels I’ll be able to learn all that for the next tier of homes (which is the one my house is). I also had to learn beams, and panels per continent. Each house is different, thus each house component is also different. It’s nice to be able to make items that will be useful to me though. A guild mate has already volunteered to make some furniture for me as well.

Faalcon made me a wonderful piece of star iron gear which was nice, and also upgraded a few pieces of my crafting gear. Have I mentioned yet today how wonderful my guild mates are? He also made me a full set of harvesting tools (and some gear) which I’m thankful for. I sent along some coin in return, I don’t have a whole lot, but I try to help where I can.

I also made my first flawless (orange, or also called heroic) piece of gear yesterday, a focus. I need another level before I can wear it, for now it’s for sale (though stone focus’ are not exactly rare, so I don’t know that it will sell). I can make a lot of different hammers as well, which is fun. One handed and two handed. Being a mino is enjoyable. In fact, every craft class is.

Still no word yet on when the next GU is, apparently it was pushed back to early March. If it gets more things changed and fixed then I’m all for it. We’ll just have to see how it goes.

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Satia’s first new home, is nestled in the little community of Eastpoint (-20.26). It took me about four hours of flying around (all three continents) to find the perfect spot to build (perfect = cheapest). Plots of land range from 2.5g (which is what this one cost) to 30p (for guild halls). Each continent has a ’style’ of house that you can build on it. I’ve decided to go with the T4 house, which is a Thestra two story with thatch roof. The Qalia housing is very nice, looks very Arabian, the Kojan houses are very oriental, but they also have no 2.5g plots there.

This is what housing in a game should be like. Never before have I experienced such a wonderful sense of ‘ownership’ as I did when I bought my plot in Vanguard. All those other homes scattered around mine are my neighbors. There’s a crafting area in a cave that can just barely be seen at the bottom left where the white stones are. There’s also a bind point, bank, housing merchant etc just over a huge hill (which I have no idea how to get to once we loose randolph, I think I’ll be swimming it). I also now have three gate spells. One is to my bind point, one is a house recall, and one is a guild headquarters recall.

Once you buy your plot, it’s up to you to decide which sort of house you’d like to start building there. I’ve got the basic frame of mine, and I put down the lotus mortar I needed since it’s vendor sold. Be sure to check your housing guides! There are plenty out there and some of the items you use are vendor sold, you can easily get ripped off if you’re not building the place yourself.

Satia, amid the construction debris. I have no idea when I’ll actually be able to complete this house. If I make it myself, I’ll need to be around level 35 crafter at least in mino - they make the bricks. I can however buy the parts for it on the broker. It looked to be about 60-70g if I were to buy the complete thing on the broker. I’m sitting at about 21g right now, so that’s not too far off in the future if that’s the rout I decide to go. In this type of home I can have a max. of 200 fixtures, and 4 chests. That’s right, a house that lets you actually place items inside of it, in a chest. I’m looking forward to that. Even if the home itself is a little off the beaten path. It’s way NE in Thestra, not exactly close to anything in particular. You won’t see me complaining though.

Satia looking over the plot of land before she buys it. This sign is the indicator that the land is for sale, and they’re hard to find! Most (older) plots are completely sold out. Be careful though, you can lose your house if you don’t pay for the upkeep. I have no idea if the indication of houses is an indication of an active player base but if so, well, it’s going strong. You are only allowed to have ONE house per account per server which makes sense due to the way that housing is set up in this game. I saw a whole lot of 10g houses for sale on Kojan, beautiful lots with purple trees and right close to Martok. You can abandon your house and buy another plot at a later date, but after putting in all that work to build it, why would you.

In order to get my house to 100% construction - I will need:

  • Thestran Limestone Housing Brick (x200)
  • Thestran Travertine Cornerstone (x1)
  • Lotus Mortar (x20)
  • Select Wood Panel (x60)
  • Select Wood Housing Beam (x30)
  • Pyrite Fasteners (x9)
  • Thestran Silkbloom Thatch (x25)
  • Thestran Select Window Pane (x6)

As a crafter, to learn the recipes not only do you need to be of the appropriate tier, but you also need to make them A quality. Anything lower results in needing x2 of the material. So 400 bricks of B quality, etc. You also need to have 2,000 faction with the artisans that you’re learning from. Not too difficult as I’ve been doing WO’s on Satia in Tursh at least. She’s got a long time to go before I can even contemplate making the house (as well as a lot of harvesting for it).

In the mean time, I was so excited to purchase this, I wish EQ2 housing were more along this line. Actually physically being able to see your home among the others, and building it - literally.

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Vanguard Build 1758a Patch Notes 2/28/2007

GAMEPLAY NOTES
- When you recover your tombstone after a death, instead of the returned experience bringing you to a total no higher than where you died at, you will now receive the full amount of experience stored on the tombstone, even if you’ve already done some adventuring since you died.
- Adventuring kill experience rates have been moderately increased across the board.  Experience rates for challenge level 4+ NPCs have had an additional increase on top of the global increase.
- The temporary teleporters will now teleport you to anywhere the public ships will go.  You no longer have to teleport through Ca’ial Brael first.
- Maps – The following locations have been added to the in game map:
Recondite Threshold in Southeastern Thestra
Strandan Port in Northeastern Thestra
Highlands Landing in Western Qalia
- NPCS - Ranged attack using NPCs will now display their animations correctly. Additionally, NPC ranged attacks will now be considered melee attacks instead of spells.
- Player Housing – Adjusted player home and guild hall purchase prices and upkeep costs.  If you have already purchased a plot that is affected by this change, your upkeep cost will be adjusted in an upcoming patch.
- Racial Abilities - Raki racial ability: Planar Shift has been adjusted. It now does as the description says, mitigating 50% of *only* spell damage for the duration of the effect.
- Spells - Recasting invisibility after it has begun to fade should now be successful.
- A new boat master has been placed in Khal that will send players to the following destinations in Qalia:
Ahgram (Minimum Level 15)
Upside Defense Garrison (Minimum Level 15)
Strandan Port (Minimum Level 30)
- Additionally, a boat master has been added to each of the above locations that will send players back to Khal as well.

ADVENTURING NOTES
- General Combat – Removed unintended sympathetic combinations from the game.
- Bard - Asilam’s Disenchanting Cry II and III have been added to trainers.
- Bard - Added the following abilities to bard trainers: Energizing Embellishment, Cirel’s Counterpoint of Clarity, Illestine’s Epic Substitution, and Asilam’s Dirge of the Mariner. These abilities were unintentionally left off.
- Blood Mage – Ritual of Awakening now lasts for 5 minutes, instead of 2 minutes.
- Blood Mage – Strip Enchantment II, III, and IV have been added to trainers.
- Blood Mage – Strip Enchantment has increased in effectiveness.
- Blood Mage – Quickening Symbiote now requires a quickening symbiote to cast instead of a renewing one.
- Blood Mage – Conducive Symbiote is now removed when another symbiote is cast over it.
- Blood Mage – Quickening Jolt no longer requires a symbiote to cast.
- Blood Mage – You now have to stay in your forms for at least 2 seconds before you can switch out of it.
- Blood Mage - Removed incorrect text on Focus of Gelenia and Sanguine Focus. Both were claiming to produce effects over time which were not actually occurring.
- Blood Mage - Despoil should now display its animation properly.
- Blood Mage – Severing Ritual has gotten a face lift. It now has a damage over time component and costs only 3 blood union.
- Blood Mage – New ability line Translucence has been added to the blood mage at level 10.
- Blood Mage – The Severing Ritual ability line has had its particle effects adjusted.
- Blood Mage – Blood Feast is now group and lasts 15 minutes.
- Cleric - Aegis of Blades IV will now buff the cleric as intended. Further, it will display damage correctly.
- Dread Knight - Despoil has increased in effectiveness.
- Dread Knight - Despoil II and III have been added to trainers.
- Druid – Okeli’s Shield should no longer be on trainers twice.
- Druid - Sageberries have significantly increased in potency.
- Druid - Added Sageberries II, III, and IV to trainers.
- Druid - Hibernate will now only work on Creatures and Fey as intended.
- Monk - North Wind Breaks the Trunk II is now level 50.
- Necromancer – Sundering Fist grafts now attach the proper ability to your abomination – this increased the damage of these fists
- Paladin - Stalwart Soul is now obtained at level 10.
- Psionicist - Time Trick is now arcane rather than mental.
- Psionicist - Temporal Shift now slows the target’s melee attack rate.
- Psionicist - Psionicists should now be able to max all of their perception skills as intended.
- Rogue – Added Fade to trainers at level 26
- Rogue – Added Deter to trainers at level 12
- Rogue – Added Trick Attack to trainers at level 22
- Rogue – Added Fatal Stroke to trainers at level 30
- Rogue – Added Eviscerate to trainers at level 44
- Rogue – Added Smoke Trick to trainers at level 18
- Rogue – Keen Eye now increases critical hit chance by 8%, up from 2%
- Rogue – Increased the energy cost of Keen Eye
- Rogue – All versions of Knee Break now show an icon when applied to your target.
- Rogue – All version of Knee Break require the kick skill.  This will mean that all rogues with low kick skill (*cough* all of them *cough*) may not be able to hit with this skill until their skill values are raised.
- Rogue – Added Vital Strikes to trainers starting at level 34
- Rogue – Reduced the refresh timer of Elusive Mark to 5 minutes, down from 10
- Rogue – Opponents who are confused by your Feint ability are much more susceptible to attacks like backstab.  Experiment to see what we mean.
- Shaman - Purge I through IV have all increased in effectiveness.
- Shaman - Purge V has been replaced by Wardship of Krigus.
- Sorcerer - Disenchant has increased in effectiveness.
- Sorcerer - Disenchant II, III, and IV have been added to trainers.
- Warrior - Leap Attack is no longer a valid ability.
- Warrior - Killing Blow III is now obtainable at level 50 as intended.

CRAFTING NOTES
- Focus items have been adjusted statwise. Any focus item that had only focus added to it has had its allocation spread to include an attribute mod as well. This change was made to resolve a problem resulting in crafted focus items giving more focus bonus then intended.
- Crafted quiver recipes are now a part of the work order reward tables starting at level 11. Like other recipes these have a chance of giving a better reward when maxing out at grade A.
- Switching trades now requires more confirmations.
- Changing specializations now requires more confirmations.
- Initiate and Journeyman level cornerstones now require fewer resources.
- Fixed bug that caused some higher rarity tools to not be recognized (blame deconstruction)
- Rune of blocking and rune of mitigation have been rebalanced
- Stiff Leather Armor Upgrade recipe now gives proper rewards.
- You no longer receive utility coin for finishing the tutorial.
- You now receive a small amount of coin for completing the “Learning Recipes” quest.
- An issue with the artificer “Business Partner” quest recipe has been fixed.
- The crafting outpost near the Kerash Wall has been removed.
- Weskan Tahl has moved to help Southwatch.
- Fixed isse that was causing max A decon tables to return no dusts for artificer
- Gregan is no longer interested in pewter statues. He wants something else instead.
- Many crafted tools and pieces of equipment have had appearance/icon updates.
- Some incorrectly priced crafting equipment has been fixed.
- Dien Hatelt now actually teaches outfitter recipes.
- Social clothing belts should now show up properly.
- Starting crafting equipment has been updated.
- Finally found and fixed issue causing some bags to say you do not have enough inventory space
- Etching Knives have been renamed to Engraver
- Crafted cloaks should now have a graphic when equipped
- Gift of Might should now proc on hit instead of spell case when put on heavy armor
- Fixed bug causing items below level ten to be deconstructable. This was resulting in empty parts.
- The blacksmith journeyman tier quest refining recipe now produces ingots.
- Martok blacksmiths now actually have to turn in their assembled hammer to Gratosha before getting one back.
- A few typographical errors and incorrect name references in a some of the crafting novice quests have been corrected.
- The Pankor Zhi initiate quest items are all now located just outside of Pankor Zhi itself.
- The initiate quest now always requires 3 items, no matter what continent you are on.
- Some assembly stations at outposts were not functioning properly. These have been fixed.
- Complications and Quality recipe of the tutorial has had its total action points reduced.
- Fixed an issue that was causing some bows and crossbows to fail during upgrading.
- Fanatic’s Spear of Combustion and similar items now show the proper stats.
- Skipping the crafting tutorial no longer gives you any items.
- You can now deconstruct diplomacy clothing, jewelry, and held items
- The quest “The Swordsmith’s Apprentice” now only requires one nickel ore.
- Social clothing has had some name/color corrections.
- Added more compelling crafting complication complexity
- Crafted arrows max stack size has been doubled
- Ammo recipes rewards per grade have been doubled
Grade D: 40
Grade C: 60
Grade B: 80
Grade A: 100
Grade A+: 200
- Harvesting – The chance of receiving rare rewards while harvesting has been increased.

DIPLOMACY NOTES
- Diplomacy skill progression altered to be a bit easier to gain skill points above skill 39 and below skill 470. For instance, at skill 50 it takes approximately 5 completed parleys against a skill 50 opponent to gain a skill point – it will now take approximately 4.5 completed parleys. You may experience a gain in skill points as a result of this change.
- Sa’id Modabi will now parley in the “Clear Evidence” quest.
- Some NPC decks have been adjusted slightly. Should be slightly easier for lower levels, possibly more difficult for mid skill levels.
- A number of quests are now available that only require 12 presence in their parleys.
- The Ethanol Potion Vendor “Mixmaster Macken” now offers a small selection of beverages. He would like to draw your attention to the research potion “Macken’s Wisdom” which may provide a permanent Diplomatic benefit, or a disastrous result.
- Craeyn Summerglow, the wood elf Civic Diplomacy trainer, no longer thinks she is a citizen of Tursh and will no longer flip out like a ninja to those who are friendly with the wood elves.
- Jade Soulfire Teardrop now has no special requirements to equip.
- All tier 1 Diplomacy earrings have increased Presence – example, a 1 Presence Earring is now worth 6 Presence.
- All tier 2 Diplomacy earrings have increased Presence – example, a 5 Presence Earring is now worth 16 Presence.
- All tier 1 Diplomacy footwear has increased Presence – example, a 5 Presence Boot is now worth 9 Presence.
- All tier 2 Diplomacy footwear has increased Presence – example, a 15 Presence Boot is now worth 20 Presence.
- Bug with equipping Diplomacy info belt corrected.
- Bug with equipping some Diplomacy chest items corrected.
- Grammar fixes to Informants. Learn me a book!
- The Diplomacy information belt item has been moved to the Diplomacy Shoulder slot. It now has a different graphical representation in the game. This is a temporary measure until the information belt item is moved to a new slot entirely.
- Civil Diplomacy - Fixes to Leth, Tursh, Tanvu, and Ca’ail Brael Civic Diplomacy levers. More fixes coming.
- Civil Diplomacy - Power of Faith Civic Benefit now has a more clear mouseover text.
- Hathor Zhi - Fix to “Checkmate” in Dark Elf diplomacy line.  You should now have to watch the fight in the Lecturn before completing the quest at Nalzen.
- Hathor Zhi - New 12 presence quest, “A Dying Man’s Request”, available at Hathor Zhi Outpost.
- Hathor Zhi - New 12 presence quest, “The Centurion’s Edict”, available at Hathor Zhi Outpost.
- Jalen’s Crossing - The 12 presence quest “Bring Him Home” is available in Jalen’s Crossing.
- Jalen’s Crossing - The 12 presence quest “Compiling Our History” is available in Jalen’s Crossing.
- Khal - The Khal to Service: The spawn distances of the Ksaravi have been changed so players do not automatically lose the parley for being out of range. Factions have also been changed so they are not immediately aggro to players who have not completed the parley.
- Martok - New 12 presence quest, “A Regular Stake Out”, available at Martok Docks.
- Martok - New 12 presence quest, “Increasing Fares”, available at Martok Docks.
- Mekalia - Low Constable Tiprey at Neamsog Bunker is now on Upside Alliance Faction.
- Mekalia - Gnome newbie line quest “Call The Constables” can be reacquired if you abandon it and return to the location of Niro Gavea.  This fixes players who are stuck on the line and cannot continue despite abandoning and attempting to reacquire the quest.
- New Targonor - The repeatable quest “Common Thieves” is available in the Heartsworn District of New Targonor for diplomats of at least 250 faction with House Heartsowrn to continue building faction.
- New Targonor - The repeatable quest “Intercepting Contraband” is available in the Remniol District of New Targonor for diplomats of at least 301 skill to continue building faction.
- Raia Village - The 12 presence quest “Mislead the Envoy” is available in Raia Village.
- Raia Village - New 12 presence quest, “Dropping in on Razi Kordiyeh”, available at Raia Village.
- Tahean’s Vengeance - New 12 presence quest, “Vault of ‘Heroes’”, available at Tahean’s Vengeance.
- Themnwar’s Shield – The 12 presence quest “Foul Gypsies” is available at Themnwar’s Shield.
- Three Rivers - Envoy Renna, the Voice of Kaerellun in Three Rivers, has been temporarily removed for the time being.
- Three Rivers - The 12 presence quest “The Dam” is available in Three Rivers.
- Three Rivers - Legend of Blue Boar Quest: Players must now complete the parley with Falur Veaton before they may talk to Gadin Edson or Ceemi Edson. The quest summary has also been updated to be a little more clear about quest flow completion.
- Three Rivers - Legend of Blue Boar Quest: The Barrel of Blue Boar Ale is now given to the player when they complete the parley with Falur Veaton.
- Tursh - Envoy Krista, the Voice of Kaerellun in Tursh, has been moved to the crossroads between Tursh and Three Rivers.

WORLD POPULATION NOTES

New Areas: Southwatch and Spire’s Keep

Before the erection of New Targonor there existed another castle of massive proportions from which the kings of Targonor ruled. When the undead armies swept through the Thestran lands, engulfing everything in their path, the castle of Old Targonor fell to the army of bone. Since those times, the undead army continues to amass its forces in the lands surrounding the once great castle. The only thing keeping the undead at bay are the dwarves of Bordinar’s Cleft, humans of Tursh, halflings of Rindol Field, and the high elves of Leth Nurae joining forces to create massive bulwarks between the tainted lands and Southwatch, a once peaceful community ruled by Lord Hugo Heartsworn.  Citizens from all parts of Thestra have congregated in Heartsworn’s land to assist in the war effort, but their resources are dwindling, soldiers are perishing, and vagabonds have realized the opportunity to profit in the chaos. Lord Hugo Heartsworn, residents of Southwatch, and all of those living on the continent of Thestra need the assistance of adventurers to ensure that the undead army will never break through the bulwarks and wash over the continent. Southwatch is intended for solo adventurers and small groups level 30 through 35.

- Cragwind Ridge - Spawn timers have been adjusted on all overland named mobs in Cragwind Ridge for the better.
- Cragwind Ridge - Overland population density has been lightened up a bit.
- Cragwind Ridge - The named in the Shrine events in Cragwind Ridge have been itemized.
- Cragwind Ridge - Cragwind Ridge Shrine event named have been itemized
- Cragwind Ridge - Lord Bamf Kya now only walks the night and will despawn at dawn as originally intended.
- Coldbay Cottage - Added adventuring drops to Madman Prin in Coldbay Cottage.
- Dazar - Dazar, the Cavern of Reflection, has received significant tuning and polish.
- Fallen Grove - Fallen Cove has been itemized and populated
- Marsh of Peril - Rumors of Thorian Glowban’s recent discovery regarding legendary artifacts have been circulating the Celestine Ward, it would appear that the Marsh of Peril has not yet offered up all of its secrets.
- Mekalia - Felgar Dovasig at the Upside Defense Garrison now offers item repairs.
- Quests - Fix to “By Night”.  This should solve the issue with the Large Stalking Wolf not spawning as intended, and allow players to continue the quest.
- Quests - Morfare Council Quest: Page 5 of the Book of Morfare will now actually drop when the correct NPC is killed.
- Quests - Resource Denial: You can now obtain the proper amount of food to complete the quest.
- Quests - The experience reward has been reduced for the quest “Task For Renton Keep: A Watchful Eye”
- Quests - The quest “Terranynth Residue” in the Jharru area now gives the locations of several terranynth camps. The terranyths will also yield residue slightly more often.
- Quests – Strange Things are Afoot - Directions augmented, Warder Pondar should be easier to find.
- Quests – Strange Things are Afoot – The quest should complete in the normal way now, without requiring you to say “Hail” to the NPC.
- Quests – Strange Things are Afoot - Travel journal entry added for Runaway Xacharia
- Quests – Help the Runaway - Captain Fubared’s guards have been reduced from 4 dots to 3 dots.
- Quests – Collecting Ore for Donovan - The pickaxe has been changed from No Trade to Quest
- Quests - Infineum Immunity – Respawn time on the book has been reduced from 10 minutes to 2 minutes.
- Quests - Infineum Immunity - Travel Journal Entry added for the location of the book.
- Quests - Infineum Immunity - The quest objective can now be attained by reading the book, as opposed to answering the book’s questions.
- Quests -  The Ordo Jakala event has been made much easier.
- Quests - The Captain event for the Infineum quest line has been tweaked yet again
- River Palace - The safe point/evac location in the River Palace has been moved slightly.  Players should no longer get stuck inside the altar.
- Skawlra Rock - Leddo Savobar of Camp Skawlra on Skawlra Rock now functions as an item repair merchant and general goods vendor.
- Skawlra Rock - Many of the quest rewards from Skawlra Rock have been fixed to grant the proper amount of statistics.
- Tar Janashir - The starspark trade has begun! Players in and around Tar Janashir can now begin acquiring and learning about starspark salt. Start by finding and speaking with Ava Diba in Starspark Hall.
- Tar Janashir - The starspark trade continues with Kaaras Sejeh at Starspark Hall in Tar Janashir. She now has a quest line available that’s appropriate for level 36 to 40 players.
- Tawar Galan - The place you teleport in to Tawar Galan as been moved off the dock.  This should resolve the problem some people have with falling into the water.
- Thelaseen Dungeon - The rare mementos in Thelaseen have had their maximum duration significantly reduced.
- Thelaseen Dungeon – True Blood Caretakers have had their level lowered to match the other NPCs in their section of the dungeon.
- Thelaseen Dungeon – Lower rarity mementoes will now have a slightly lowered drop rate from chests.
- Thelaseen Dungeon – Several of the named within Thelaseen have been adjusted and now have more powerful abilities.
- Thelaseen Dungeon – The Terulean Broodlord is now immune to many things it was previously not immune to and will no longer flee.
- Thelaseen Dungeon – The brood prince and terulean broodlord now run much faster.
- Trengal Keep - New quest added in Trengal Keep: “Karujin’s Rewakening.” Players who currently have the Binding Ring of Karujin, or who complete the Crux series from now on, will qualify for this repeatable quest. It yields another Binding Ring of Karujin, so you can summon Karujin repeatedly without having to leave Trengal Keep… though not without some effort.
- Tursh - The guards in Tursh will now give correct directions to the general goods vendor.
- Tursh - Moved some NPCs around Central Tursh to improve framerate.
- Tursh - Moved Thestran Market Broker in Tursh to the front porch of the Barley Harvest Inn.
- Veskal’s Exchange - Adventuring trainers for all classes have been added to Veskal’s Exchange
- Wardship of the Sleeping Moon - Players with maximum Celestine Ward faction can now take a quest for an ultra-rare item from Thorian Glowban at the Wardship of the Sleeping Moon.
- Zaraj Arena - Arena enforcers in the Zaraj arena are no longer attackable.
- Zaraj Arena - The platinum event in Zaraj Arena now yields 60 coins instead of 90.
- Zaraj Arena - Arena Enforcers can no longer be attacked.

Items:
- Infineum Plates Greaves will now show up as an assembly recipe for those of sufficient skill.
- The wording on the Binding Ring of Karujin has been clarified.
- High-end weapons are in the process of being retuned with raiding in mind and may have skewed statistics until the next patch.  For the very few that have these, please remain calm and patient.
- Sets of Kojani Superior Protector’s, Oracle’s, Brute’s and Wayfarer’s heavy armor should now have a visible appearance
- Armor specifically tailored to heavy users has had +dodge removed and reallocated on it
- Players can no longer repeatedly loot Krenkel’s tooth.
- Heroic loot off of Nishek is now soulbound and has had it’s stats tweaked
- Zaraj Potions now have a 60 second refresh timer.
- The enchanted amulet that allows access to the depths of Dargun’s Tomb is now soulbound.
- The following quest rewards are now properly marked as Soulbound:
Carmella’s Longbow, Carmella’s Heavy Crossbow, Carmella’s Deflection, Carmella’s Wall, Celestine Helm, Celestine Crown, Celestine Cap, Celestine Skullcap, Delthia’s Earring of Divinity, Delthia’s Earring of Force, Delthia’s Earring of Regeneration, Delthia’s Earring of the Keen Eye, Ice Drake Scale Ring of Accuracy, Ice Drake Scale Ring of Divinity, Ice Drake Scale Ring of Health, Ice Drake Scale Ring of Power, Thestran Watch Shield, Watch Drum, Thestran Watch Pendant

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