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  • Monday March 14 to Wednesday March 16 we will be activating Double Experience as well. Now you have twice as much Double Experience time to plan, so spend it wisely! (this does NOT include the two progression servers)
  • Tuesday March 16, 2011 and lasting until Saturday March 26,  we’ll celebrate our 12th Anniversary in game! Not only will we have everything from our previous anniversary celebrations (including quests, fabled spawns, and raids) but this year brings all new challenges to the lands of Norrath!
  • March 25, 2011 to March 27, we’ll also offer Double Experience throughout Norrath
  • Wednesday March 16,  at 4 p.m. Pacific we’ll host a talk with John Smedley on the EverQuest franchise and its prestigious position in the history of MMOs as well as a plethora of other topics.
  • Thursday March 17,  at 4 p.m. Pacific join members of the EverQuest team for a talk about EQ from its beginnings up until now.
  • March 14 to March 16 and March 25 to March 27, you’ll be seeing a lot more rare mobs too! During the periods of Double Experience, we’ll be increasing the spawn rate of rare mobs as well.
  • March 16 and lasting until March 27, we’ll have a deal every day on the Marketplace.

In Other Norraths

  • Grand events are afoot in EverQuest II starting later this month, where mysterious apparitions have been sighted! Portals through time have been appearing around Norrath, linking this age to an age before the Shattering. Journey through these portals to find the ancient heroes and villains of an age gone by. Reminisce about them. Then kill them and loot them for the really cool items they possess. There may be a connection between them; perhaps you should investigate them all…
  • EverQuest Online Adventures and EverQuest Mac have their own special events planned, and will be celebrating the Anniversary as well. On March 17th, Naylie will be in game on the Al`Kabor server to honor EverQuest’s 12th anniversary. Join her in the Plane of Knowledge to celebrate. She may be talked into going to the Arena and calling forth some monsters to fight! In EQOA, Naylie and Zatozia will be hosting a Community Meet and Greet on the Castle Lightwolf server on March 18th. Zatozia has heard rumors that the Sandswiss family of dragons may be making a return for the occasion to attempt to take another bite at adventurers.

If more events get added to this list or you find one that I’ve forgotten to add let me know and I’ll include it! Happy gaming, no matter where you find yourself.

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Got this meme from Tipa, over at West Karana.. results don’t surprise me too much, except I’m a lower level then her, and she’s not a halfling.. OR a bard! The truth comes out.

I Am A: True Neutral Human Druid (3rd Level)

Ability Scores:
Strength-13
Dexterity-12
Constitution-9
Intelligence-13
Wisdom-15
Charisma-15

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good —- XXXXXXXXXXXXXXXX (16)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Neutral – XXXXXXXXXXXXXXXXXX (18)
Lawful Evil —– XXXXXXXXX (9)
Neutral Evil —- XXXXXXXXXXXXXX (14)
Chaotic Evil —- XXX (3)

Law & Chaos:
Law —– XXXXXXXXX (9)
Neutral – XXXXXXXXXXXXXX (14)
Chaos — XXX (3)

Good & Evil:
Good —- XXXXXXXXXXXXX (13)
Neutral – XXXXXXXXXXXXXXX (15)
Evil —- (0)

Race:
Human —- XXXXXXXXXXXXXXX (15)
Dwarf —- XXXXXXXX (8)
Elf —— XXXXXXXXXX (10)
Gnome —- XXXXXXXX (8)
Halfling – XXXXXXXXXX (10)
Half-Elf – XXXXXXXXXXX (11)
Half-Orc – (0)

Class:
Barbarian – (-2)
Bard —— XX (2)
Cleric —- XX (2)
Druid —– XXXXXXXX (8)
Fighter — (-6)
Monk —— (-21)
Paladin — (-15)
Ranger —- XX (2)
Rogue —– (-10)
Sorcerer — (0)
Wizard —- (-2)

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