I’m taking some inspiration from Sypster over at BioBreak, and writing about what I’d like my goals to be for gaming in 2015. As he says, lists constantly change, so I don’t expect this to be set in stone in any way. Plus I hardly know what new games may be just over the horizon. These are some lists of mine, lets see how this year pans out.
MMOs I know I’ll be playing:
- World of Warcraft (for how long, I’m not sure, but I currently have a subscription until February)
- Wurm Online (currently have a subscription until February of 2016)
MMOs I May Play:
- ArchAge (I dropped out of this after the mad rush for housing just became too much for me)
- Rift (I keep going back to Rift and just can’t seem to get back into it, for whatever reason, but I keep trying)
- Diablo 3 (The new season isn’t slated to start until at least February, probably more like March which is discouraging, but I still really enjoy the game)
- Landmark (I’m waiting for some polish, mobs were JUST added, and it was hard to get back into)
- Heroes of the Storm
- EverQuest 2 (I always end up going back here and there)
- Guild Wars 2 (Much like Rift, I return only to feel incredibly lost and end up leaving again)
Games On the Horizon:
- The Repopulation (I keep hearing about this game, and I’m very interested, but early access is expensive, and I’m just not sure)
- Rising World (Loving this so far, but right now it’s very alpha)
- Clockwork Empire (I’ve played this game a few hours worth so far, and it’s got a lot of promise. It’s in early access though, and we all know how long those can take to push forward. That being said, it’s probably one of the better early access games I played this year)
- Castle Story – This game has been in development for quite some time now. It’s still early access, still full of bugs, and the dev team has slowly been removing features from it instead of adding to it. The length of time it takes to get a game out the door varies, I know, but it feels like this is more of an unfinished product now than when I started playing it over a year ago. I know it’s not exactly fair to place an unfinished game on a list of disappointments, but I really had big hopes.
I have a lot of non-mmo games I want to get to in 2015. These include my ‘regulars’
- The Sims 4 (that game just makes me so happy)
- Craft the World
- Cook, Serve, Delicious!
Plus a handful of others. I have a LOT of games I haven’t even touched yet. I’m tempted to do a weekly spotlight on one of my ‘non regular’ games throughout the year, but I tend to be horrible at sticking with those sort of things. Still, I suppose it wouldn’t hurt to try. As being a ‘gamer’ becomes more mainstream, I’m awed by the number of games that are out there. The decision on what to play and how to spend those precious moments becomes harder and harder.
How does your 2015 look so far?
Of course Jetpack once again provided some neat-o information about my site for the year in review. It’s not that exciting, but I thought I’d share it with everyone none the less. You can find it located here, but for a brief run down it gave me the following stats:
Madison Square Garden can seat 20,000 people for a concert. This blog was viewed about 66,000 times in 2014. If it were a concert at Madison Square Garden, it would take about 3 sold-out performances for that many people to see it.
The busiest day of the year was January 30th with 815 views. The most popular post that day was How: Level 1-62 in Two Hours #EQ2.
This report only shows data since you connected Jetpack.
In 2014, there were 171 new posts, growing the total archive of this blog to 2,653 posts.
The top referring sites in 2014 were:
A big thank you to everyone who stopped by. I certainly appreciate it! I just renewed the site for another year, so I’ll be sticking around for a while yet. Hard to believe that this will be the 9th year I’ve written here on MmoQuests.
Lately I just haven’t felt like playing an MMO. While I really enjoy WoD, I dislike that the first hour or so of every play session is spent working on my garrison. By the time I’m done with them I want to take a break and some days that’s the only time I have to play. Logging in just to do garrisons gets a bit boring. I had this same issue with Pandaria and dailies. I hate logging in JUST to do dailies. It makes game play seem like work and chores. Why do I want to pay $15 a month just to do chores (I don’t).
I had started playing ArcheAge a bit, but just like Rift, there’s something ‘missing’ for me in that game. I can’t pinpoint what it is, maybe it’s the graphics? Maybe it’s the hands off crafting system? Maybe it feels too generic? I have no idea. Whatever it is, even though I have friends playing I just haven’t felt like joining in.
I’m still playing WildStar and having a lot of fun there but again lacking some of my usual desire to log in and play for a few hours each day. Maybe it’s just this time of year? In any case, it’s most certainly a ‘me’ thing and not the fault of the games that I typically enjoy. The only MMO that I have still logged into regularly has been Wurm Online, my sandbox of choice.
Of course I feel a bit guilty not playing an MMO, especially if I’m paying for one. Take EQ2 for example. I purchased a year of subscription on not one but two accounts earlier this year as well as the new expansion, and I have barely even played. Now typically I don’t get all upset about these things because playing games is one of my main hobbies, and that means I have a budget for spending that I stay within, but looking back I have to wonder at my decisions. Maybe in the new year I’ll work on being a bit more thrifty with those game choices.
In any case, I’m still gaming even though I’m not feeling the desire to hop into an MMO. I’m perfectly content playing single player games like The Sims 4 (an update to professions and jobs soon!) and Dragon Age. Maybe it’s just a simple matter that the more hectic my life seems, the more I want to play single player games. I’m sure I’ll be all excited to dive back into MMOs before too long (knowing me, next week or maybe after that Steam sale coming up December 18th).
Happy gaming, no matter where you find yourself!
In games (especially in MMOs with linear progression) I expect that certain content will be ‘locked’ behind levels. Things like raid content especially. Then there are games that seem to lock everything behind obtaining some magical number, and those games I’m not quite as fond of. I feel that locking content, behind levels in specific, deters a certain group of gamers who may otherwise enjoy that aspect of the game and continue to play because of it.
Lets take housing for example. In WildStar housing is locked behind obtaining level 14. Now, that’s not a huge amount of leveling in the grand scheme of things, but then there are fabkits and other useful housing items that are also level locked. Even some decor is locked behind a level. Motivating people to play your way is one method of doing things, sure, but for the truly casual gamer all this will do is deter them from sticking around.
In games like EQ2 housing (in specific) is not restricted by level. Casual and hardcore alike are free to decorate to their hearts content starting at level 1. Aspects of housing, are of course locked. For example if you want the best of the best, you’ll need to work towards it. Working towards it does not always include leveling or adventuring. It could include finding methods of earning in-game currency in order to afford the items you want, or hiring players who are level appropriate to obtain rare items for you. There are workarounds to getting what you want.
How do you feel about games locking content behind levels? Does it have to be this way? Does it not matter to you any more because it’s simply the way things have always been? When World of Warcraft released Warlords I was pretty excited about garrison, but then I saw how locked behind leveling they were. It’s great for your main and your first run through the content, but what about all those alts who wanted to have a garrison too.
Is there a point to playing games where everything is just handed to you and there is no progression locked behind levels? Even Sims 4 has gone the rout of locked content where you need to level up your skills before obtaining certain house items – though this can be bypassed with cheats at least.
I love crafting. It doesn’t matter what game I play, chances are I’m going to get involved. That doesn’t mean I like every type of crafting though. One of my least favourite crafting methods is the one you find in World of Warcraft, where you click one button to combine, and wait around until everything in your inventory is used up. It feels very hands free, and it’s meant to be that way. The ‘hard’ part involves collecting the resources, usually through combat (if you’re going to collect it yourself) and adventuring.
My absolutely favourite way to craft, was in Vanguard. Crafting was its own sphere, and did not rely on adventuring at all. You could do work orders where you were given the supplies you needed and only had to purchase the vendor sold components, and this was the ideal way to level, saving your hard earned harvests for actual useful items. It was difficult, complicated, and you would take pride in your creations. Through the use of powders and dusts you could customize every piece a bunch of different ways, and of course you could make pieces more rare than others. One of the best things about this system for me personally was that it wasn’t timed, like it is in EQ2. In EQ2 I feel like I have to constantly sit at the craft bench and not step away to answer the phone or go get the door, because my craft will fail. It’s a timed mechanic, and while I enjoy the process of crafting, I dislike being so tied to the desk as I craft. Sometimes I need to step away.
Crafting in WildStar is complex, but I feel it leans too much on the side of RNG rather than skill. I don’t like having to compete with RNG, because I typically (always) lose. ArcheAge crafting matches that of World of Warcraft, where it’s just a finger click to combine items in your inventory, so long as you have the materials available. There is a bit of RNG as you have a chance to “auto upgrade” an item as you craft it, but the system isn’t complex by any means.
So what are your favourite methods of crafting? Would you prefer to buy from crafters and not create your own items? Players who choose to harvest and sell those goods to crafters can make a nice amount of money in a balanced game, spending the money they earn from selling craft components back on crafters for their finished goods. Of course if you’re like me you have to DO ALL THE THINGS and so you’re both a crafter and an adventurer.