Tired of Servers

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4 Responses

  1. MMOBro says:

    You stole one of my Blaugust topics. 🙂

    Needless to say, I completely agree. MMOs are the only genre where two people playing the same game might not be able to play together. If I find out a friend plays League of Legends or Call of Duty or whatever, it’s easy for us to hop in and play together. But if I find a friend who is also playing World of Warcraft or Final Fantasy and we’re not on the same server, it’s like we’re not even playing the same game. Personally I would like to see more MMOs just use channels.

  2. Telwyn says:

    Yeah this is such a pain in games, it’s the reason why I never got to play much LOTRO with my nephew – we’d both invested too much time and effort in characters on different servers! It’s emphasized the more when my group plays a game like Neverwinter and you just group up and right click a group-member to “move to their instance”. Servers by another name but without any of the barriers…

  3. Akely says:

    All I’ve ever seen servers and the inability to freely move between them as is developer incomprehension of player needs and lazy feature coding. I’ve never seen any good part with it, not can I think of one. Games using such technology deserve to lose customers, imo.

  1. August 10, 2016

    […] from MMOQuests posted last week about the issue that multiple servers creates in MMOs. It’s something that really resonated […]