Back Into Rift #Rift #Riftgame

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5 Responses

  1. Welcome back. :). My biggest beef with rift currently is how godawful slow 50-60 feels compared to 1-50 before SL released. Even using xp buffs the amazing xp of instant adventures is painfully slow. All in all Rift is one of the best MMO options out there. I just bought 2 new character slots cause the I guess OCD in me didn’t like that I couldn’t have all 4 classes on both sides on one server. ;). I got a lot of leveling to do now. Defiant 56 rogue 50 mage and warrior 18 cleric. Guardian 50 rogue and cleric 16 mage and 5 warrior. Heh. Yes. I am an altoholic.

  2. pkudude99 says:

    I went back to Rift with the expansion and leveled 3 toons to 60, and another to 56 before drifting off. I logged in this weekend and was fairly impressed with all the new cosmetic option in the store. Not sure I feel so great about the ability to buy blue-level dungeon gear, but it’s also not “the top of the line” either so.. not worried about it overall. Spent some fun time in the Dendrome seeing the new “stronghold” things and zone events. Not sure if/when I plan to log in again, but it was an enjoyable Saturday morning.

  3. Gdub says:

    So I just downloaded the F2P Rift, and having never played it before, I don’t have any of the loyalty stuff, but that’s completely fine with me. I was wondering if you had any recommendations on what a good starter class/build would be? I know a couple of people who play the game, but I will probably solo a bit before I get into the swing of things.

  4. pkudude99 says:

    @Gdub — There are suggested solo specs for each calling that are all “good starters.”

    For warrior, put 4 points into Warlord before anything else (this gives you a heal on strike passive ability). 2nd soul is any of the dps souls (usually Champion for the AE capability, but Paragon or Riftblade work too), and 3rd soul is Tempest (for the range!). Build up points in Warlord until you have 11 for the “block with no shield” ability, or even 12 for the charge ability, then put all the rest in your dps soul.

    For the rogue, the 1st 4 points go into Tactician for the “heal when you are hit” ability. The next 8 points go into Riftstalker for the “heal when you kill something” ability. And the 3rd soul is generally Nightblade or Bladedancer. NB has some range where BD has more AE capabilities, so.. up to you.

    For mage, 8 points Chloromancer for the “heal when using life spells” ability, then the rest in Harbinger. Yes, melee is the preferred solo build for mage anymore. Though Necromancer/Warlock, or Elementalist/Pyromancer are both viable as well, it’s just that the “Chlorbinger” is definitely “easier.”

    Finally, for cleric, so long as Justicar is your 3rd soul so that you get some small heals on every hit that you do, you’re pretty much fine. That said, the “easiest” combos are Justicar up to 16 points for its AE strike, the rest in Druid and then use the Justicar attacks to maximize self heals and the druid buffs on non-physical damage. Deep Inquisitor with 16 in Defiler (for its tank pet) is also well liked (justicar as 3rd soul with no points), Shaman with 16 in Defiler is also nice if you like melee, or a deep Defiler build with the extra points in Inquisitor also works quite well.

    What you may notice about all these “solo specs” is that they have their secondary and possibly tertiary souls with just a few points for self-heals, survivability, or both, and then some leeway in the primary soul, but you want a dps soul there so that your kill times aren’t insanely long.

    *sniffle* I miss the old days when a Reaver/Paladin tank build also did amazing AE dps with big self heals. That one got nerfed to oblivion. Paladin/Rifblade was another lovely solo build, but it’s just not really any good anymore :-(

  5. pkudude99 says:

    Adding: For Rogue, the Tactician/Marksman and Ranger/Marksman combos work quite well for soloing too. Tactician leverages its torrent abilities, and the Ranger has a tanking pet so you can blink away at range.