Saturday night was ‘dungeon night’ for the mighty Combat Wombats, and we had THREE full groups of people, even with a few of our members being unable to join. That’s amazing! What started out as a very small casual ‘lets start a guild!’ idea in G+ has grown to friends and family and friends of friends. We’re still keeping it informal, but it’s been quite a nice experience having so many people around.
Two groups of guild mates headed off to the Ascalonian Catacombs, which you may recall me doing not that long ago with our first guild dungeon run. For those who find this dungeon leaves a bitter taste in your mouth, I beg of you, at least try the second dungeon before giving up completely. I’m not exactly sure what ArenaNet was thinking by placing such a difficult dungeon as a persons introduction but out of all the dungeons I’ve done so far, that one was by far the hardest (keep in mind I have only done story mode so far). While those two groups headed to the catacombs (man, I wish I could have heard them on vent, but I was in my own group and needed to pay attention after all) our group headed to Caudecus’ Manor. I had been there before with a PUG, and already knew what to expect. The dungeon is a fairly simple tank-and-spank type dungeon, where you need to do simple things like ducking behind fountains and putting up projectile resistant wards in order to ensure you lived. There’s fewer names, and less loot as a result. It’s also quite quick, so once we were finished with that dungeon we replaced the one person who had to leave and decided to take on Twilight Arbor.
I had never been to Caledon Forest before, so I had to walk to the dungeon. What a pain that was. Not because getting there is difficult, but because I knew I was holding my group up and wish I had of unlocked the waypoint at the doors earlier.
I didn’t get to see all of the dungeon because my power went out and I had to call it an early night, but I did enjoy the parts we managed. A huge spider, some exploding flowers, and many conditions that needed to be cured. This dungeon seemed easier than Catacombs, but harder than Manor, so it was a good fit between what we had already done.
Everyone seemed to enjoy themselves, even those who were in the dreaded Catacombs. There were reports of it taking 2.5 hours, and 3.5 hours for each group respectively, but they didn’t give up. That’s my Wombats! Have to admit, I’m pretty proud to be sporting this guild tag.
As always, happy gaming, no matter where you find yourself!