Healing Polaris #TSW #TheSecretWorld

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2 Responses

  1. Dril says:

    I’m really surprised you find the atmosphere to be that…dominant.

    I don’t know, but the fact that everything was scripted and all the NPC monsters was pretty much a bullet to the head in terms of ever really feeling like it was a horror game; I get where Funcom were coming from, but I don’t think they really pulled off the horror much at all. The only thing that really got to me was The Black House (the blood on the walls, the slamming doors and stuff were all very well done) but every other time they tried to really drive home the atmosphere either the aforementioned knowledge that nothing was really going to happen to my character was a real bummer, and/or the missions were bugged and frustrating to the point where I stopped caring about anything other than getting the damned XP.

    I honestly think they’d’ve done a lot better if they really had gone for a “secret” rather than a “twisted” world, but that’s just me.

  2. pkudude99 says:

    I’m not a fan of the horror genre either. I don’t watch those types of movies or read those types of books. That said. . . . I’m loving TSW. Sure it’s dark and moody with all the fog and such, but there are monsters other than zombies — even robots to fight at times. There’ve only been 2 quests that were so dark that they bugged me, but even they had ways of lighting things up a bit.

    Of course I’m also not big into “immersion” so I always keep myself aware that I’m playing a game, and I’m sure that helps me a lot in that aspect also.

    But I totally agree with Dril’s last sentence: I’d much prefer a “secret” world to a “twisted” one.