Exploring Cybertech Crafting #SWTOR

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5 Responses

  1. Ryver says:

    Cybertech is pretty cool. If torhead is to be believed, later you can make ship parts and even personal vehicles.

    Underworld trading I believe allows you to send your companion out to collect gifts. So of those you can then turn around to give to your companion.

    You do not need to head to those little tables to change our the mods on your gear. You can CTRL+Right_click on a piece of gear anywhere and swap mods out. If you want to keep the prior mod (to deconstruct?), just right click it to remove from it from your gear (costs some credits) then add your new mod. Otherwise, the new mod overwrites the old one.

  2. stargrace says:

    @Ryver – I actually had a quest that sent me to the machine to use it, which is why I was using it. :)

  3. Kadomi says:

    Go play the Black Talon Flashpoint. It’s really great fun and really made the game shine even more for me. I duo’d it with my SO, though I had my IA go Operative for healing, which is a different ballgame than how you play your IA on Hutta. But still tons of fun. I love my Chiss girl so much. :-)

  4. VGM-UK says:

    Loving SWTOR. Thought my time with MMO games was over – but the whole class story and your game feel is great. Funny thing is that I find myself grouping more than ever now. I am very much the type of gamer who hates being forced to dungeon crawl just to get something out of a game.

    I don’t know about your experiences, but I am finding people a little different in game than other MMOs I have played. It could be the new game factor I guess, but in general players seem a lot more willing to help each other. I get random outside heals a lot when doing open area quests, and even had random players come to my aid when I got into a fight with a droid that was way above my ability. Could this be the power of Star Wars and the Jedi ethos unconsciously seeping from players?

    After 6+ years of EQ2 – it feels good to have a crafting system without a silly mini game bolted on. I have pretty much concentrated on gathering resources at the moment though and there are various harvestable nodes dotted around as you get further into the game, this makes gathering skills faster and cheaper to level.

    @ Ryver – You are correct about making ship upgrades. I have a blueprint for a ship weapons upgrade that requires level 80 in Cybertech to make.

  5. pkudude99 says:

    @Ryver — I have a schematic for a vehicle on my Cybertech character. Not that I’ve built it becuz I got one from my Collector’s Edition so there’s been no need. But I could if I wanted to. . . . I also can make the available “Grade 2” ship mods as well and tricked out my ship. Makes the missions considerably easier.

    Cybertech is also useful for building mods for my up-and-coming Sage. At level 11 you can start buying moddable light armor “social clothing” and since a Sage uses light armor and I like how it looks and can simply build 2 of the 3 mods each piece uses on my Cybertech and then use the commendations you seem to get a ton of to buy the “enhancement” mod from the vendor. . . . well, let’s just say that my squishie little mage tends to have 20% more HP than the tanks in the groups she’s been joining lately. Plus she gets earpieces at the level they become available and she had a helmet at level 11 to boot. Works nicely.

    Now I’m thinking I want to make a Shadow and have it be a tank in a Slave girl outfit or something. . . . .