Updates Galore #EQ2
With so many characters at my disposal a great amount of time is spent deciding what I want to do, and who I want to do it on. I bounce between all of my characters on a daily basis, my whims changing on who I want to play (for some pretty silly reasons some times). I have been attempting to focus on two characters while I play the others as I’m bored or restless. So far those two selected are my swashbuckler, and my defiler. I’ve been focusing on getting them both gear, adornments, and aa. Neither of them have hit the 300 mark yet but I’m hoping that it comes to pass (eventually).
Long term I have four characters that I’m some what dedicated towards. That would be the swashbuckler, defiler, coercer, and bruiser. It’s no coincidence that there’s one of each class, either. One day I have high hopes that each of these characters will have 300 aa – but that’s a long time in the future, if ever.
This weekend is incredibly quiet in guild with two of the core members away for various real life functions. I spent this evening out at the National Art Center here in Ottawa, taking in The Lion King broadway musical. It was very well done and I had an amazing time. It was also a huge step forward for me as I suffer from agoraphobia and dislike being in situations that I can’t escape easily from (like balconies in theaters). The set design took my breath away and the story (one we’re no doubt all quite familiar with) was portrayed in such a unique manor.
Back to EQ2 – SOE has disabled the Dragon Ring / Wizard spire event until next week. There were a few bugs with it, number one it was running too quickly and thus progressing too quickly which meant that people who were away for the weekend or unable to participate would miss out on obtaining tokens. In fact as of this morning (and a few hours before) Antonia Bayle was 99% completed. Except the final encounter also did not work, in Eastern Wastes there is an epic x4 that was defeated and yet they remained at 99% completed even afterward. Rumor has it (I have yet to confirm the later portion at least) that the event will change frequency and be once every (3?) few hours instead of every 30 minutes. Thus it will take longer to complete. On that same note, I had heard (but not confirmed personally) that any progress over 50% will be wiped from the slate, and servers will have to work back up to 100% completion again.
While I realize these things happen, I can’t help but wonder what caused the issues. The event was on the test server for a few weeks before running live – the timer issue I can see because apparently it’s as simple as the event running every 30 on the test server and forgetting to switch it when it was moved to the live server. However, the end event not triggering properly is a bit odd. I think that perhaps with Fan Faire looming at the time things were not looked at as carefully as they should have been, it’s a crazy time of year for everyone involved.
I did manage to run the event a few times before it was taken offline. I purchased a replica of the Dragon Rings, as well as some teleporters for my house and a velium shard or two. That was another thing I didn’t quite agree with, every hour a player could earn a shard if they hung around afk in the area and picked up the quest for 25 tokens each time. Hopefully before this goes live again all of the kinks are ironed out.
How is everyone else spending their weekend? Inquiring minds wish to know! Let me know in comments. As always, happy gaming no matter where you find yourself!