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	<title>Comments on: GU 53 &#8211; Part II &#8211; Chronomagic</title>
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	<link>http://mmoquests.com/2009/08/31/gu-53-part-ii-chronomagic/</link>
	<description>A peek into my world of mmo gaming</description>
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		<title>By: stargrace</title>
		<link>http://mmoquests.com/2009/08/31/gu-53-part-ii-chronomagic/comment-page-1/#comment-10774</link>
		<dc:creator>stargrace</dc:creator>
		<pubDate>Sun, 06 Sep 2009 23:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=2533#comment-10774</guid>
		<description>It lets you collect your quests of appropriate level no matter your &#039;fake&#039; level (ie: while mentored, you can still pick up the level 75 and 79 shard quests)</description>
		<content:encoded><![CDATA[<p>It lets you collect your quests of appropriate level no matter your &#8216;fake&#8217; level (ie: while mentored, you can still pick up the level 75 and 79 shard quests)</p>
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		<title>By: shaen</title>
		<link>http://mmoquests.com/2009/08/31/gu-53-part-ii-chronomagic/comment-page-1/#comment-10773</link>
		<dc:creator>shaen</dc:creator>
		<pubDate>Sun, 06 Sep 2009 23:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=2533#comment-10773</guid>
		<description>hmmm. would you not need to get the missions before you mentor down? shard missions are 75+ and the big ones are 79+, i assume the lower level ones would still be there with a level 50 zone in, but would not the higher level ones be inaccessible when the key more refuses to pop due to level issues?</description>
		<content:encoded><![CDATA[<p>hmmm. would you not need to get the missions before you mentor down? shard missions are 75+ and the big ones are 79+, i assume the lower level ones would still be there with a level 50 zone in, but would not the higher level ones be inaccessible when the key more refuses to pop due to level issues?</p>
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		<title>By: West Karana » Daily Blogroll 9/1 &#8211; Hell, O Kiddie edition</title>
		<link>http://mmoquests.com/2009/08/31/gu-53-part-ii-chronomagic/comment-page-1/#comment-10746</link>
		<dc:creator>West Karana » Daily Blogroll 9/1 &#8211; Hell, O Kiddie edition</dc:creator>
		<pubDate>Tue, 01 Sep 2009 12:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=2533#comment-10746</guid>
		<description>[...] Information about EQ2&#8217;s upcoming &#8220;Shard of Lurrrrve&#8221; update continues to seep from the test server. Ogrebears has a quick, thumbnail overview of the different kinds of achievements you&#8217;ll be linking to prospective group leaders in the near future, while Stargrace takes a look at the &#8220;chronomagic&#8221; auto-mentoring system. [...]</description>
		<content:encoded><![CDATA[<p>[...] Information about EQ2&#8217;s upcoming &#8220;Shard of Lurrrrve&#8221; update continues to seep from the test server. Ogrebears has a quick, thumbnail overview of the different kinds of achievements you&#8217;ll be linking to prospective group leaders in the near future, while Stargrace takes a look at the &#8220;chronomagic&#8221; auto-mentoring system. [...]</p>
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		<title>By: Ysharros</title>
		<link>http://mmoquests.com/2009/08/31/gu-53-part-ii-chronomagic/comment-page-1/#comment-10738</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=2533#comment-10738</guid>
		<description>Oh, you&#039;re not the only one who&#039;s excited. :D As a crafter, I&#039;m looking forward to being able to farm the rare crafting books I&#039;m missing because I&#039;m too cheap to pay broker prices for some of them. Un-greying zones, though, is a major major bonus and a step forward I hope other games find ways of adopting. I never did understand why MMOs should be designed as chutes -- once you&#039;re past a place, you have absolutely no incentive ever to go back. Seems self-defeating to me.</description>
		<content:encoded><![CDATA[<p>Oh, you&#8217;re not the only one who&#8217;s excited. <img src='http://mmoquests.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  As a crafter, I&#8217;m looking forward to being able to farm the rare crafting books I&#8217;m missing because I&#8217;m too cheap to pay broker prices for some of them. Un-greying zones, though, is a major major bonus and a step forward I hope other games find ways of adopting. I never did understand why MMOs should be designed as chutes &#8212; once you&#8217;re past a place, you have absolutely no incentive ever to go back. Seems self-defeating to me.</p>
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