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	<title>Comments on: Heirloom Tag in EQ2</title>
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	<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/</link>
	<description>A peek into my world of mmo gaming</description>
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		<title>By: Harletta Befallen</title>
		<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/comment-page-1/#comment-8983</link>
		<dc:creator>Harletta Befallen</dc:creator>
		<pubDate>Thu, 05 Feb 2009 15:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=1805#comment-8983</guid>
		<description>Honestly I do not mind the heirloom tag on things like void shards but not on instance armour.  With TSO I find myself PUG&#039;ing alot with people I do not know.  If no one NEEDS it for the current toon they are on but for an alt, how does one know they even have an alt?  Maybe they are just lewt grabbers.  I think it will cause a lot of avoidable disagreements among PUG players.  Among guildies is another story but we cannot make that stipulation.  /claim items sure, currencies like shards sure, instance armour bad idea.</description>
		<content:encoded><![CDATA[<p>Honestly I do not mind the heirloom tag on things like void shards but not on instance armour.  With TSO I find myself PUG&#8217;ing alot with people I do not know.  If no one NEEDS it for the current toon they are on but for an alt, how does one know they even have an alt?  Maybe they are just lewt grabbers.  I think it will cause a lot of avoidable disagreements among PUG players.  Among guildies is another story but we cannot make that stipulation.  /claim items sure, currencies like shards sure, instance armour bad idea.</p>
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		<title>By: Loredena</title>
		<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/comment-page-1/#comment-8912</link>
		<dc:creator>Loredena</dc:creator>
		<pubDate>Fri, 23 Jan 2009 18:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=1805#comment-8912</guid>
		<description>Domino also indicated it is being applied to some tradeskill items -- I&#039;m hoping it&#039;s on anything that has to be commissioned, but most especially the AA mirror and the Pudding items!</description>
		<content:encoded><![CDATA[<p>Domino also indicated it is being applied to some tradeskill items &#8212; I&#8217;m hoping it&#8217;s on anything that has to be commissioned, but most especially the AA mirror and the Pudding items!</p>
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		<title>By: A little bit more about the Pally. &#171; Dwarven Runes</title>
		<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/comment-page-1/#comment-8907</link>
		<dc:creator>A little bit more about the Pally. &#171; Dwarven Runes</dc:creator>
		<pubDate>Fri, 23 Jan 2009 02:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=1805#comment-8907</guid>
		<description>[...] seems to be a little talk on various blogs and forums about a new loot flag called Heirloom.   Although still under development, potentially items with [...]</description>
		<content:encoded><![CDATA[<p>[...] seems to be a little talk on various blogs and forums about a new loot flag called Heirloom.   Although still under development, potentially items with [...]</p>
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		<title>By: Kasul</title>
		<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/comment-page-1/#comment-8906</link>
		<dc:creator>Kasul</dc:creator>
		<pubDate>Fri, 23 Jan 2009 01:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=1805#comment-8906</guid>
		<description>It&#039;s a good idea for things like the void shards, that are currency for other things. It&#039;d also be a good idea for things like /claim rewards that are meant to be one per account too, so that if you do change mains you can keep using those items. The tag on instance loot would be ok as long as it wasn&#039;t on fabled I suppose, but I&#039;m not convinced that&#039;s a good idea.

It may get as much attention in game as the new hate changes, I guess we&#039;ll see.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good idea for things like the void shards, that are currency for other things. It&#8217;d also be a good idea for things like /claim rewards that are meant to be one per account too, so that if you do change mains you can keep using those items. The tag on instance loot would be ok as long as it wasn&#8217;t on fabled I suppose, but I&#8217;m not convinced that&#8217;s a good idea.</p>
<p>It may get as much attention in game as the new hate changes, I guess we&#8217;ll see.</p>
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		<title>By: Kilanna</title>
		<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/comment-page-1/#comment-8905</link>
		<dc:creator>Kilanna</dc:creator>
		<pubDate>Fri, 23 Jan 2009 00:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=1805#comment-8905</guid>
		<description>Well you know I am actually quite excited about the idea of being able to share some more pretties between my girls.    Once Nanytya has been through instance zones for the aa - it would be nice to be able to go back to running my beloved Killy.  I would still be putting the time in, and one of my girls will still benefit.

I can see that this will be fine if you have a good regular group of friends that you play with.   If I am tanking on my Pally and Arisha brings an alt, I would have no prob defering on lewt for him to give to Arisha because she is his main girl.   But imagine a PUG where not only are you rolling against your companions but also effectively their alts.   I could see that this could take from some of the impetus to group with people you dont know if too many items are flagged this way.</description>
		<content:encoded><![CDATA[<p>Well you know I am actually quite excited about the idea of being able to share some more pretties between my girls.    Once Nanytya has been through instance zones for the aa &#8211; it would be nice to be able to go back to running my beloved Killy.  I would still be putting the time in, and one of my girls will still benefit.</p>
<p>I can see that this will be fine if you have a good regular group of friends that you play with.   If I am tanking on my Pally and Arisha brings an alt, I would have no prob defering on lewt for him to give to Arisha because she is his main girl.   But imagine a PUG where not only are you rolling against your companions but also effectively their alts.   I could see that this could take from some of the impetus to group with people you dont know if too many items are flagged this way.</p>
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		<title>By: Lars</title>
		<link>http://mmoquests.com/2009/01/22/heirloom-tag-in-eq2/comment-page-1/#comment-8904</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Thu, 22 Jan 2009 22:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://mmoquests.com/?p=1805#comment-8904</guid>
		<description>I think almost all NO-TRADE items should be HEIRLOOM.  I&#039;d want to be able to move any item I have between characters.  NO-TRADE is supposed to prevent things form entering the economy, but instead it just ends up frustrating me because, with my luck, the good monk drops always happen when I&#039;m playing my defiler, and the defiler drops I want appear when I&#039;m on my monk.   HEIRLOOM removes the frustration of the latter case (to an extent, need vs greed would most likely have to be reconsidered), while still preventing these items from entering the economy.  

To the extent that the job system complicates need vs greed, the general rule when I played FFXI was that you only need if you need it for your currently equipped class.  But if no one needed it for their current class, needing it for an alternate job always won out over greed.  So it was a sort of NEED vs need (for an alt) vs greed system.  

My ideal game wouldn&#039;t need HEIRLOOM tags though; I prefer the job style system a la Final Fantasy XI that makes alts unnecessary.  You&#039;d just have one character, wouldn&#039;t need to repeat content (especially inane access quests) for multiple characters, and no trade can really mean no trade. 

Crafting classes should work like the job system, where you could be both an alchemist and a provisioner, etc.  Why make people log off and back on just to use a different skill set?</description>
		<content:encoded><![CDATA[<p>I think almost all NO-TRADE items should be HEIRLOOM.  I&#8217;d want to be able to move any item I have between characters.  NO-TRADE is supposed to prevent things form entering the economy, but instead it just ends up frustrating me because, with my luck, the good monk drops always happen when I&#8217;m playing my defiler, and the defiler drops I want appear when I&#8217;m on my monk.   HEIRLOOM removes the frustration of the latter case (to an extent, need vs greed would most likely have to be reconsidered), while still preventing these items from entering the economy.  </p>
<p>To the extent that the job system complicates need vs greed, the general rule when I played FFXI was that you only need if you need it for your currently equipped class.  But if no one needed it for their current class, needing it for an alternate job always won out over greed.  So it was a sort of NEED vs need (for an alt) vs greed system.  </p>
<p>My ideal game wouldn&#8217;t need HEIRLOOM tags though; I prefer the job style system a la Final Fantasy XI that makes alts unnecessary.  You&#8217;d just have one character, wouldn&#8217;t need to repeat content (especially inane access quests) for multiple characters, and no trade can really mean no trade. </p>
<p>Crafting classes should work like the job system, where you could be both an alchemist and a provisioner, etc.  Why make people log off and back on just to use a different skill set?</p>
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