Archive for March, 2007
Silverstep, sitting on the throne in Kaladim, doesn’t she look purdy?
Yesterday was another fun day, I was invited with the same raid group from Sunday to do HoS (Halls of Seeing) with them. Now, I had already attempted HoS on Friday night with my templar, I posted about my experiences there being less then impressive, in fact they were quite painful. Due to the fact that I was with what once was a ‘hardcore’ raid guild, I expected far more from them. So when I went again on Monday night, it was a huge relief and a whole lot of fun. I joined their ventrillo channel to listen in, and partake in a few conversations. I use ACT and my G15 keyboard to time AoE’s on encounters, so I called out the AoE’s where I could to warn people that they were incoming. I was also parsing 3-5 the entire raid which is always nice for an enchanter.
Today I’m going to work up my transmuting *shudders* and not looking forward to that at all. My characters could really use some adornments, and it’s so much cheaper then having to buy them. Especially if I get gear upgrades and need more, or just want different adornments for different gear. I’m going to spend at least 40p working the skill, and see how far I can get it on that money. I’m at 150 currently (Just able to do T4 items) and I’m hoping that coin will get me to T6.
I also have a lot of L&L to complete, and a lot more quests. I’m still sitting at 93ap and I’d like to get 100 (on the Illusionist). It looks as though I may be able to raid Friday/Saturday/Sunday/Monday with this new group that I’ve been raiding with, and I hope it continues. We’ll just have to see how it goes.
One of these days I’d also like to work on the fireknight pages. A long annoying quest that I’m really not keen on starting. I think I’ve gotten a few general pages as I hung around Loping Plains and New Tunaria, but none of the harder ones quite yet. Ewies.
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The ap distribution between Illusionist (91 ap total) - Fury (83 ap total) - Templar (48 ap total)
Sunday was a great day in EQII at least. I was offered to raid Lyceum with some people that I didn’t really know that well, boxing my fury and illusionist, but at the last moment as I was clearing through the remainder of Valdoons, a friend asked if I wanted to come raid with their guild and clear Lyceum and then Labs afterwards. I was also asked if I wanted to give Banished a second shot and raid with them on my Templar - I declined after Fridays raid experience.
So the Illusionist headed to Lyceum, a zone I remember fondly. I frowned at myself for not having yet completed to speak as a dragon. I need draconic in order to acquire the quest located outside the zone just up on a ridge. I’ll have to get that done this week maybe so that I’m ready to do the quest next week. Both raids went off painlessly, and it was a lot of fun. I declined from using ventrilo, wasn’t really needed having been there so many times in the past anyhow. I was also invited back tonight, to do HoS (Halls of Seeing) so that’s a plus. Their guild leader is on hiatus at the moment, getting settled into a new place I believe. Their back up tank is fantastic at his job, and the raid was quickly filled, even over-filled in fact. It was the type of raid experience that I miss having in Torrent Knights. They’ve got a close family atmosphere, and everyone had fun.
The Illusionist finally got her Time Compression ap. A huge bonus. It’s a buff that can be placed on anyone in my group (other then myself) and reduces recast timers, as well as casting timers, and recovery timers by a portion that’s fairly significant, wizards love me for it. I’ve also got illusory arm, which is a permanent buff for 25% double attacks - both melee and ranged. Match that with my own dps (which is not too bad for an enchanter), power regen (which at times I wish I had less of - if I’m below 20% power I do 20% more dps) mezing, and various other tricks of the trade that illusionists have, and I’m a pretty nice support class.
As I looked over the ap set up for each of my level 70 characters, it surprised me to see where they sat. The fury has actually completed the most quests out of the three, but she has only recieved ap for a small portion of them. The templar who was my main for the first two years of the game, has barely any ap at all. The Illusionist, who was my new(est) main has the most ap out of all three characters, and most of those are from quest turn ins - even though the fury has been mentoring for a majority of quest turn ins. I wish I could see that list broken down even further, a list of quests I’ve recieved ap from, a list of items I’ve collected giving ap, and exploration events so I could see what I was missing. Is there even such thing? A list some place of exploration events so people can check each one and see if they’ve gotten the ap for it? Not sure, sounds like a fun (and time consuming) project though. Now that the Illusionist has TC I’m not sure where to go next. There is the Fireknight pages that both fury / illusionist really should be collecting, as well as the various signature quests that neither has done, and the illusionist needs to complete some more claymore steps - she’s on the final SoS portion now, and can move (finally) to PoA shortly. She also needs to work on DT access. The only difficulty with working more then one level 70 up. I’m sure once the newest expansion comes out I’ll slack behind on the fury and just work up the illusionist, but in the mean time they’re both fairly up to par (the fury already has her claymore as well as DT access) so I’ve got the time.
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Dasie listening to Euktrzkai Amdaatk - who has one of the longest speeches (besides Valdoon!) ever
I’ve had an influx of raid invites lately, and it’s nice but also a bit overwhelming at times. Especially because I get individual invites on separate characters, for different days. Yesterday a former guild member was taking his alliance through labs (which they also did the previous week) and asked if I’d like to come along with my templar. I was a bit hesitant simply because of the bad raid experience the night before, but I said sure, I love labs. The raid could not have gone any smoother. There was one wipe, and they were back up and ready to fight again in a matter of seconds (the whole room including a far reached named was accidentally pulled) - Vyemm died on the first pull, always a good sign. The tank did an amazing job even if he did die a few times, the backup tanks were superb (I was in the backup group with an assassin, illusionist, a guardian, shadowknight, and a fury who went LD and was replaced with a defiler). The loot system was random nbg (need before greed) - one fabled and one legendary per person. Which means that you could technically be unlucky on every single roll for months and never win a thing - but the possibility for upgrades is at least there even for the newcomers. It’s something most raids don’t have. If you’re a guest you should never expect to be getting any loot.
Once that raid was completed I relogged to my fury and was asked to a clockwork raid right away, it was too late for me though I was just checking sales and heading out for the night. My fury and illusionist were invited to a Lyceum raid today, the templar was invited to a different Lyceum raid today, and also invited to a Freethinkers Hideout (with the guild who’s raid experience I was less then happy about on Friday night) raid. I am not going to go to all of them, thank goodness, but in the mean time it is nice to be raiding again. I wish it were with my own guild but I’ll take what I can get.
I’ve been trying to figure out which classes (if any) I’d like to level up, since I’ve got the two separate accounts now, and I think I’ve decided on the mystic (who is going to betray to defiler) and a troubador. The troubador will also be a carpenter, since I’ve wanted one forever. I’d like an armor smith as well, but I’ll just wait on that. I still have issues with the server population, especially vs. other servers but I’m making due and it’s not always so bad. One thing I have noticed, hanging out on random teamspeak and vent servers with everyone I’ve raided with - everyone makes fun of everyone else, and gossip, is the key word. I’ve heard so much general ’stuff’ about other people from other guilds over the past few days, it’s just astounding. People making fun of people and random tid bits of who’s staying who’s leaving who’s doing what with whom. People are interesting to say the least.
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I shwere, it wash only one.. mebe two.. drinksh
I’m not one for drinking much in real life, but Stargrace and Silverstep have no such reservations. This Friday saw the start of Brew Day, in coordination with St. Patrick’s Day. One thing I do love about EQII is their ability to play upon little real life holidays and include them somehow in the world of Norrath with special rare events and house items (typically). Last year I’d already received the Everlasting Keg (at least on Silverstep) so this year it was time for the party keg. Looking through the world of Norrath as a drunk was very painful on my eyes. I’m glad it did not last that long. The effect is nauseating at best, but what can I say, I’m a sucker for house items. Silverstep recently lost all of her house items in a fire (also known as me miss-clicking the relinquish house button.. sighs..) so she’s starting from scratch. An excuse to decorate I say! She’s now the proud owner of four books, the new party keg, a monkey, and a robot. OH! Market board as well. Can’t forget that.
I’m planning on working up a new carpenter, perhaps one I can actually level over level 20 (since I’ve started a few) and I’m hoping this will innovate me to become more creative in my decorating. Not that I ever lack for housing ideas. Stargrace remains with the 5-room house, Dasie with an Inn room in Baubleshire where she’s refused to leave, and Silverstep with a new 3-room.
This weekend - joined a raid on Friday night that I wish I’d never joined. All sorts of warning signs blinked off before we’d even started. I was playing my templar, who is not as well geared as the other two level 70’s I have. I was the only healer in my group, and I was in the off tank group. I had no power regen (neither bard nor enchanter) and it just all went down hill from there. I was grouped with a guardian (who surprisingly enough was not the main tank) a zerker, an assassin, and a bruiser. Tough on the poor templar to say the least. I always prefer my fury healing groups rather then the slow casting templar. Templars are great for hp buffs, they’re great for mitigation buffs, they’re great for reactives, but when the MT goes down and the off tank has to step up to the plate, a lone little templar is not going to do squat. My second sign that something was wrong, was when I was 1-2-3 on the parse list for every fight. Templars should not be out parsing the MT healers, especially not shaman, and rarely druids. Not in an off tank group. I wasn’t even geared up vs. the raiding guilds actual healers. Granted, she does have M1 of all of her heals, but in an off tank group I can’t use any of my single target reactive spells or they’ll over write the inquisitor ones needlessly. There were only 6 healers, so I suppose being 3rd on the list below the mystic and inquisitor was not that bad, but I’ve played every single healing class in EQII, and I’ve raided for quite some time. Parse lists (if healers are doing their jobs) shouldn’t typically look like that - of course there are always exceptions, and the MT healers should typically be out parsing everyone.
I worked on various quests in the EoF zones, getting 91 ap on the illusionist, and 83 on the fury. They’re slowly finishing that portion off. The fury is also at 120 transmuting now, I mentored my 29 mystic and farmed Ruins of Varsoon for a while, collecting any adepts and masters I could find, as well as legendary. It’s slow going (to work the skill up) but it’ll be worth it for me in the end. I refuse to pay the outrageous price adornments are going for. I’ll have to start farming for tinkering again on the illusionist, I’m waiting for GU (game update) 33 to go in though, so that the resources needed are halved. Going to be nice.
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A new pretty for Dasie
I’m slowly getting back into things in game, besides working up the lowbie quests in order to find supplies to cater to my transmuting needs, I’ve been edging my way into some small raids. I did the alliance raid for Deathtoll last week, and then a few days later was asked if I wanted to join in a Lyceum raid this Saturday night, as well as a Labs raid next Saturday. Last night having a small itch for a simple raid Shadowgeist set up a quick and easy courts run. Courts is T6, and can be completed almost with one group. We had about five guild members on and invited some random pick ups to fill the second group. There was only one small hitch.
I played both of the healers in the main tank group, and our only other healer was a fury for the second group.
Surprisingly enough, we only had one wipe, at the very end on the Queen. There was no power regen in group one, so fighting both named with out a power regen break proved to be a bit more then we could handle. We quickly rebuffed and finished her off, raid successful. Everyone ended up with something, which is the great thing about T6 raids. Between upgrades for alts, and crafting supplies that dropped, the majority of people ended up with a master or fabled item of some sort, and two crafting items each.
Since I was playing both the fury and the templar in the main tank group, I had my doubts. First of all could my computer even handle me raiding with two accounts? (answer to that is yes, on balanced settings none the less!) Could I keep the main tank (and the rest of my group) alive? There were a few fights that were close, it’s very hard to cure and heal at the same time, but we managed. I do not think I could play both MT healers in a T7 raid, especially not with the cures that are required (trama in labs for example). Was it fun? Yes! Stressful as well though.

Dasie’s second pretty of the night, a new belt
I know I’ve done the zone before with her, she’s gotten the hoop of endless time (a templar/inquisitor earring) in the past, it must have been before aa’s were awarded though, as she pinged two full aa while there and finally hit 44. Which is way far behind where I’d like her. On the plus side, she did get the aa ability called “blessing” which grants her group a 25% chance at more procs from items. A very nice aa. I’m hoping to get her to at least 50, I’ve not raided with her hardly at all since T5, she used to be my main character and I switched out quite some time ago. I’ve done a labs raid or two with her, but that’s about it. She hasn’t even started claymore, so unfortunately it looks as though I’ll be trying to at least catch her up to the illusionist and then I can proceed to work on it with both characters at the same time. She is my ‘old school’ EQII character, she has her prismatic 1.0 completed, the scepter of the scale (I think it’s called, I may be mistaken) and fought Darathar when she was level 45. That was pretty scarey way back when. She’s almost completed her Godking weapon, though I rarely ever see people doing that raid any more (mostly due to the huge hassle of farming eyes. If you’ve ever done that raid before you know exactly what I’m talking about). Again I think it’s a shame that the older quests get pushed behind and people rarely ever see that content any more. Even if they wanted to, it requires a raid.
Tonight I’ve been invited to a Freethinkers Hideout raid (with Dasie), I warned the guild who invited me that she’s not exactly geared up for that sort of raid (I should know, I played both the Fury and the Illusionist in Freethinkers in the past) although all of her heals (except one level 70 group reactive) are master quality at least. She also has a master of her hp buff, holy redoubt, which gives almost 1k flat hp. Playing a templar is very different from playing the fury. Where the fury can concentrate on group heals and fast casting times, the templar heals are exceptionally slow. It frustrates me some times because I’m used to fast casting times on my heals. The templar can heal a huge amount though, it just takes some time. They also have some of the nicer mitigation and hp buffs. The fury has one mitigation buff (that does not stack) and has no hp buffs at all (though they do have power buffs, where as the templar has none).
So we’ll have to see how tonight goes. Apparently this guild is looking for a raiding templar. Could be an opening for me if all goes well.
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Silverstep hunting down Asilian Vandal’s in Nek Forest
There was one other person in Nektulos Forest today while I adventured around, so I consider this to be one of the forgotten zones. It could also just be my servers population, either way. Nektulos Forest is home to 130 individual quests. 26 of those drop from mobs, so if you happen to out level the zone, and are one of those who love to complete all quests, be sure to find someone to mentor. 13 of those quests are book quests, found in various locations on both the Qeynos and Freeport side.
The forest has been revamped in the past year, mobs have moved around and if you haven’t been there in quite some time, I suggest you take a new look. The owlbears have moved locations, as have the various treants. When I was first leveling up the most popular quests were the Maid of the Mist access to Enchanted Lands, as well as the access quest to Cauldron’s Hollow. Unfortunately the requirement for access was removed quite some time ago, though the quest itself still remains for those who enjoy that sort of thing.
On my venture for level 20-27 items I picked up each one of the Far Seas Requisitions from the docks, they each reward a nice item that I can transmute. Quest is from a table. They’re pretty annoying now that I have no idea where half of the mobs are located, I’m seriously wishing my fury had track. I also picked up the quest from the Augur along the docks, and I went and visited Bandit Kleron Asana who had a series of quests for some level 20 gear (if you’re looking for gear that doesn’t cover the armor quest slots, be sure to visit him, he has earring and hat quests). Do people even wear quested gear any more? I’m not sure how good they are with all of the player crafted out there, but it’s transmutable none the less.
I made sure to complete the griffin egg quest, being able to fly across the zone is a nice luxury that wasn’t around when I first started. The grinnins seem to have moved their way from the falls and I could only find a few spread throughout. Nektulos Forest is home to quite a few instances. There is Nektulos Castle, then the castle 2.0 and the castle 3.0. There’s also the Bloodline Chronicles adventure pack zone behind the main waterfall, home of vampires and other evils. The wizard spires will take you to the Barren Sky, and you can also reach the Island of Marr from the docks. The docks also lead to the Enchanted Lands (what was once misty thicket if you’re familiar with EQLive), Lavastorm, and Thundering Steppes. You can also hang out by the harbor master and wait for the boat to take you to Butcherblock Mountain. The Commonlands grace the other end of the zone. I’ll have more quests and screen shots to post tomorrow for part II.
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Silverstep and Stargrace hang out in Qeynos Harbor together now
Incase I have not mentioned it yet, I really am enjoying two boxing in EQII. With the shadowknight tank class around that my boyfriend plays, a fury and an illusionist (both who buff int, and haste / dps as well as spell procs and the like, can’t forget that power regen) the mobs die fast and there’s little to no down time. It was a good decision on my part I feel, especially with the amount of time that I play. So what have I been up to?
I need some transmuted parts for a heritage quest. They’re going for about 1-2p each piece, and I need 12 pieces per character. Needless to say I refuse to actually pay that. I decided that in the time it would take me to even come close to affording that, I could probably work my own transmuting to the skill required, then it’s just a matter of farming adepts and legendary T7 items to provide the powders I’m looking for. My skill in transmuting just reached 100, which is where the fun begins as I can no longer get skill ups from physically transmuting items, but now I have to make the combines in order to achieve them. Not looking forward to the slow grind, but it doesn’t bother me quite that much. I am farming the supplies myself with my lower level characters, Misako specifically who is level 27 and around the range I need for materials. This is the way I figure it:
There are pleanty of quests with item rewards (and coin) that I have not yet done. The ones from Antonica, Commonlands, Nektulos Forest, and Thundering Steppes off of the top of my head. If I mentor for turn ins but complete the quests while I’m level 70, it will help me in numerous ways. Giving me gear for transmuting, money for purchases, and on completion aa, which is always a huge deal. I need 19 more on the fury, and 10 more on the illusionist to hit my 100 for each character. Once I’ve finished all of the quests in each of those zones, I should (hopefully) be on the next tier of transmuting, where I’d do the corresponding quests and get more items / money / quest counts along the way. That’s my plan at least. We’ll have to see how it really goes. It’ll give me a lot of time to prepare my “forgotten zones” posts that I’d like to make as well. So much still to do, I love it. There’s lore and legends, the quest count, and signature quests that I’ve been trying to finish off. A few things there’s no sign I’ll ever be able to complete them (like the world event quest for marr’s chosen, which requires a level 50 raid zone, and those who are level 70 must mentor down or else they can’t zone in… which really sucks might I add). I’m certainly happy with my home in EQII.
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The former Torrent Knights, about to kill Chel’Drak
One unfortunate side to MMO gaming is the fact that eventually, everyone moves on. Whether you are a life-time MMO player or not, it’s very rare you’ll see people play the same game for more then a few years. The games evolve, the people change, and we all wander that path and head different places. Over my years of gaming (5 now) I’ve met some fantastic people. Those who have become my closest friends and who I talk to on the phone as well as in game. People who I send Christmas cards to and who I would have never met were it not for the online community that I’d found. The above screen shot is my former guild, Torrent Knights. Towards the end, I felt that the guild was headed towards self destruction, they’d been asking folks to leave who simply could not attend a certain amount of raids due to real life issues. I don’t typically last long in guilds, and especially not raiding guilds, but TK was different. They were a close bunch of people who I felt very comfortable around. It was not just raiding (though it eventually turned to that) but felt like home.
With the onset of Vanguard the core of the guild left. What was once a some what hard core raiding guild degraded into something far more casual where now perhaps 4-5 people hang out while crafting or working on forgotten quests (myself included). I won’t forget those I’ve met though, or the stories we shared. Is it silly to think of this virtual world in such a sentimental manor? Of course not. Online or not, the emotions and feelings you can discover are not any less valid then a real life friendship (at least in my eyes - granted I’m exceptionally emotional, so I can be completely wrong here).
So where do I go from here? Do I attempt to find yet another new home or do I wander around Norrath on my own and form new friendships and do those dreaded pick up groups (yes yes, I know not ALL pick up groups are bad). It took me almost a year to find TK and settle in there. I’m not looking forward to searching for another home. I’ve got my small level 9 crafting guild with my alts, but the level 70’s still sport the TK tag for now. I do miss raiding on occasion, and there are still a few raiding guilds on LDL. Just not sure if any interest me, or if any are recruiting the classes that I play. I think it’s a shame that a new MMO came out (beta in a box at that) and my entire guild fell apart. The leadership and officers also went about it in a pretty crappy way. One day TK was raiding fine, and two weeks later they were completely done. Such is the way of MMO’s I suppose.
On a side note - there are plenty of guilds who are thriving and doing just fine since Vanguard has released, and in the 20-29 channel it’s been teaming with people who have moved to EQII due to the issues they’ve had with Vanguard. I think half of my sentimental feelings about the loss of TK is simply because I’m watching the other raid guilds move on and do content that we’d never finished off.
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Stargrace on her pretty new horse
This weekend I actually got a bit done (for once). Well, I didn’t actually get a lot done, but I did finish off ‘Trading Information’ which is one of THE most annoying quests in the entire claymore line. If you hang out in SoS long enough and in the 60-69 channel, you’ll eventually learn of this dreaded quest. Part of the claymore chain and by the time people are through with it they don’t want to go back to SoS any more. I can’t say I blame them. Having already completed the claymore on my fury, I was not exactly that keen to jump right back in and try to complete it on both my illusionist and my templar. Since the templar has yet to even start the dreaded quest, but the illusionist was almost done the SoS portions, I figured I’d try to get some of it done. With Shadowgeist (70 Shadowknight), and a 70 wizard from guild, along with my fury and illusionist (boxed) we spent a few hours in there, clearing what we felt like clearing and training everything else. A master or two dropped and lots of vendor trash which is never a bad thing for me. Under the ‘quick link’ section on the left hand side I have the entire claymore quest posted. I’ve got one more quest to complete in SoS (which is not *horribly* bad, but bad none the less) and then I can move on (finally).
Made a little coin on the broker, but have been spending it as well, gearing up alts and purchasing masters for those of my gals who need them. My fury needs one more master and then she’ll have all of hers. The illusionist and templar both need a few more. I’ve been pondering playing my assassin for a bit, she’s been stuck at level 46 for quite some time now. Would be nice to at least get her to 50.
I still have lots of language quests and L&L quests to go through that I haven’t even attempted yet. Perhaps that’ll be a goal for today, to work on some of those. Couldn’t hurt at least. They do have to get done some time. I boxed the conj and the templar together and finished off the clockwork L&L in Klak’Anon, the kills were a little slow using the conj’s tank pet (not to mention every spell I have is app1 for now until I upgrade - except my pets which are all adept3) so I switched it out for a scout pet. Adds were a small issue but the mobs were mostly green / blue and I had fun working on the quest. The body drops were far too rare, my only issue. Of course there’s gotta be some challenge to the quest other wise why bother.
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Dasie, who some how got dropped from group - hey wait. I’M Dasie…
I did my first Unrest group yesterday, having very fond memories of this EQLive zone it was certainly a walk down memory lane. Exceptional care was taken with this zone. The script was fun, even if the zone itself is quite long to complete. About 3 hours total with a few breaks. We wiped twice, both times from shiny traps. Those shinnies are killers. Literally. The first time spawned a whole lot of billy dolls onto us, and the second time just spawned.. stuff. Lots of stuff. The on our way back after the first wipe the Bugaboo (level 80 epicx2 who HAS been killed - just not on my server) decided he’d like to chew a few group members.
There were a few favorite parts for me, of course my least favorite part would have to be when you’re in the kitchen area at the lockers and when the zombie pop in front of your screen much like the halloween crow reward did - scare the living daylights out of you especially if you’re not expecting it and no one warned you. It also actually scared me when the picture below happened to my screen, as though it were possessed. VERY awesome effect.

… just plain scarey
Couldn’t even see my group members, only the skull and the eerie static, mixed between the sounds of the house which I eventually turned down. So what I’m a big baby! The loot was not too bad. The vendor trash loot sold for fairly well, 15-17g each piece. Stuff that was of no use for anyone to actually wear, but again, plenty dropped as vendor trash. It was also a lucky run my first time through. The group consisted of myself playing Dasie (my templar) a 70 Shadowknight, Wizard, Necromancer, Fury, and a 68 Paladin. The templar legendary class hat dropped, so Dasie won that. She also got a legendary dagger with a disease proc on it that will come in handy on the fae dirge I’ve decided to level up (eventually). The end boss typically drops one of the legendary set chest pieces - and I didn’t care which one dropped so long as someone from the group could make use of it. Typically they just end up rotting. Thankfully earlier on in the zone I was going to box my illusionist / fury along - but then a second fury joined the group so I switched both out and just brought my templar (the templar and illusionist are on the same account so I could not bring both). I had camped the illusionist out in the zone, and it was probably a good thing I did, as the illusionist/coercer robe dropped at the end. It’s a very pretty dress, dark purple with lighter purple markings.

Another wonderful house trophy
As the final boss went down, I got some mail which I was expecting, and joyfully placed the skull in Dasie’ inn room in the Baubleshire. She’s not typically one for keeping such gruesome trinkets, but hey there’s a first time for everything. My advise for this zone - be sure you go in with someone who knows the script. It’s complicated and you could be there a long time if you’re not sure what to do. Get all of the outdoor sections done first, and assign one person to collect the pieces needed to unlock the various doors. We also assigned one person to collect the shinnies, and then we randomed on them so that not just one person hounded them all (though it didn’t exactly work out well) it seems like the more instance runs I do that have shinnies like Nek3.0 and Unrest the greedier people become for them. Two healers meant we could get by without a mezzer, but we probably could have survived with one (good) healer if we’d brought an enchanter along. The zone was not overly difficult, the hag fight, was lots of fun. Freeing people from the jail cells (AFTER the mobs inside were dead, people having learnt that lesson before) was great. All in all, very pleased with this zone and looking forward to completing it on the other characters I have, hopefully a few times. The class hat and chest piece drops make it a very attractive zone to do. As well as some nice legendary jewelry pieces, a wand, a cape, and a few other pretties. If you haven’t been yet, be sure to check it out.
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