Players in Landmark are able to do some incredible things, but without a combat system (aside from pvp) the game didn’t really feel like a ‘game’. After a 48 hour downtime, there are now creatures added, so I decided to log in and see what was new. Turns out, a lot.
Unfortunately Landmark doesn’t have any sort of tutorial system, or even a way in game for players to get caught up to date, so when you play you’re basically just tossed in. To make sure you don’t spend 90% of your time frustrated, I highly suggest people check out guides and tips / tricks on the forums first, especially when it comes to combat. Im sure these things will have a place as the game develops further, but for now you’ll have to rely on previous MMO experience when trying to figure things out.
The first thing I did was attempt to craft a beginner sword, and then aimed that sword at the first creature I found. That was probably a mistake, I was dead from a vicious plant creature faster than it took me to craft the sword. There was no way (that I could tell) to judge the difficulty of the encounter, I didn’t see anything on the UI at least. The UI hud was confusing as I had never encountered that before either and had nothing to go on when it came to what part represented what.
With that being said, the game is still as lovely as ever. I’m just worried that by the time the game actually releases, there won’t be much hype left to build up. Due to the complete revamp it feels like the game has been discussed up and down for quite some time. We’ll just have to see I suppose.
As always, happy gaming, no matter where you find yourself!
Once or twice a year, depending on the server, a player run event takes place called an “impalong”. Started years ago, this event brings together wurmians of all walks of life, for games, contests, community, and of course, improving items.
The basics of the event are simple. Players bring their tools and armor to a deed that has typically been built just to host such an event. You label the items with your name, and put them inside of containers like forges, where volunteers will come over the course of a few days and ‘improve’ the item, usually to a maximum of 70 quality unless you discuss the options with the individual doing the improving. The way deed and housing permissions work only those who have placed the item inside of the container, along with the imp team who are added to the guest list of the house, can remove the item – so the chances of the item going missing are relatively slim. That doesn’t mean mistakes are not made or that there are not bad people out there, you of course have to be cautious (this is wurm, after all).
I decided to attend the impalong this year, bringing with me all sorts of prizes for the organizers to give out, including a rare saw, rare 2h sword, and a rare hatchet. I managed to gain quite a bit of skill in carpentry and blacksmithing, and made some new friends. Over all, I had a wonderful time. The event runs for three days, so if you happen to play on Xanadu and want to check it out, there’s still time.
There have been a handful of great updates for the Sims 4 lately, and of course I had to check them out. Unfortunately one of the biggest problems I have (my screen going black every time I enter design mode and want to purchase an item) still has no permanent solution. I’m still able to temporarily fix this problem, but dang it gets frustrating.
A small handful of free content has been added to the game so far, mostly quality of life changes that were needed. One of the more recent updates included a bunch of career additions, along with some Christmas decor, which I was excited to get. My legacy house (pictured above) got a bit of a makeover with some snowmen, wreaths, and garland – plus a Christmas tree, of course. It’s not quite as good as the ‘seasons’ expansion from Sims 3 (there’s no actual holiday) but at least it’s something.
On the career side of things, there were some bigger changes. Your sims get PTO now, along with family leave. Even my little Emily who is still in elementary school gets to take a few days off of school if she wants (I’m not sure if that’s intended). New careers were added, such as business and athletic career tracks. Plus there were a whole lot of other changes which you can read about on the EA site here.
Excited? Yes, yes I am.
Wurm Online is an interesting game. Every year or so a new ‘thing’ happens that causes a brief influx of characters. This is typically another server, and this year was no different except that the rules on the new server are completely different than what players are used to. The new server is called Storm, and it’s considered a “challenge” server. Skillgain on Storm goes SUPER fast, you can reach 90 in a matter of hours. It is also a pvp server, though I think the Wurm Online team constantly over estimates how many people want to play PvP.
The server gets wiped every month. You lose your village, get back the typical disband amount, and keep your character but have to start fresh (fresh stats). There’s no premium required for this server but you do have to pay the usual amount for deeds if you want to place one.
Personally, I don’t see the thrill. I made a character there and yes the skill gains are very fast, but knowing that everything will reset every month makes for very boring repetitive gameplay (for me personally). Nothing will last. Some players wanted the old servers to be fixed / changed instead of adding new servers, the PvP servers especially. Adding yet another server just thins the population on already quiet servers and doesn’t make them much fun when 90% of the game is based on player interaction (whether it’s from PvP, trade, etc). It also makes priests useless as they require almost a full month to gain priesthood and their skills are not changed (you have to pray 5x a day). I’m sure it will be fun to the small group who enjoy focused pvp, but I would be surprised if it got the turn out that the team expected.
Lately I just haven’t felt like playing an MMO. While I really enjoy WoD, I dislike that the first hour or so of every play session is spent working on my garrison. By the time I’m done with them I want to take a break and some days that’s the only time I have to play. Logging in just to do garrisons gets a bit boring. I had this same issue with Pandaria and dailies. I hate logging in JUST to do dailies. It makes game play seem like work and chores. Why do I want to pay $15 a month just to do chores (I don’t).
I had started playing ArcheAge a bit, but just like Rift, there’s something ‘missing’ for me in that game. I can’t pinpoint what it is, maybe it’s the graphics? Maybe it’s the hands off crafting system? Maybe it feels too generic? I have no idea. Whatever it is, even though I have friends playing I just haven’t felt like joining in.
I’m still playing WildStar and having a lot of fun there but again lacking some of my usual desire to log in and play for a few hours each day. Maybe it’s just this time of year? In any case, it’s most certainly a ‘me’ thing and not the fault of the games that I typically enjoy. The only MMO that I have still logged into regularly has been Wurm Online, my sandbox of choice.
Of course I feel a bit guilty not playing an MMO, especially if I’m paying for one. Take EQ2 for example. I purchased a year of subscription on not one but two accounts earlier this year as well as the new expansion, and I have barely even played. Now typically I don’t get all upset about these things because playing games is one of my main hobbies, and that means I have a budget for spending that I stay within, but looking back I have to wonder at my decisions. Maybe in the new year I’ll work on being a bit more thrifty with those game choices.
In any case, I’m still gaming even though I’m not feeling the desire to hop into an MMO. I’m perfectly content playing single player games like The Sims 4 (an update to professions and jobs soon!) and Dragon Age. Maybe it’s just a simple matter that the more hectic my life seems, the more I want to play single player games. I’m sure I’ll be all excited to dive back into MMOs before too long (knowing me, next week or maybe after that Steam sale coming up December 18th).
Happy gaming, no matter where you find yourself!